2022-01-05 16:10:18 +00:00
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#include "metakom_decoder.h"
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new iButton app (#328)
* rename old ibutton app to ibutton-test
* more renames
* updated onewire library compilation condition
* add submenu_clean subroutine
* add index for submenu callback
* c++ guard for gui modules
* add released ibutton app
* fix the position of the submenu window if there are too few items
* iButton app basis
* negative icon position info
* fix submenu_clean subroutine
* add ibutton app to applications makefile
* add onewire key read routine to read mode
* rename mode to scene
* rename files and folder (mode to scene)
* rename ibutton view to view manager
* rename get_view to get_view_manager
* cpp guards
* key read, store and notify features
* syntax fix
* make iButtonScene functions pure virtual
* fix syntax
* add text store, add new scene (crc error)
* not a key scene
* syntax fix
* read success scene
* app, switching to the previous scene with the number of scenes to be skipped
* scene whith menu when key is readed
* fix font height calculation, fix offsets
* add key write scene
* view_dispatcher_remove_view subroutine
* generic pause/resume os methods
* fix furi_assert usage
* key store, worker
* fix pointer comparsion
* saved keys, saved key action scenes
* key delete/confirm delete scenes and routines
* use last input subsystem changes
* fix syntax
* fix new model usage in submenu
* fix includes
* use vibro pin
* use stored key name if valid
* emulate scene
* random name generator
* name and save readed key scenes, new icon
* fix icon position
* fix text scene exit
* fix naming, fix text placement, new info scene
* state-driven cyfral decoder
* better cyfral decoder
* better cyfral decoder
* one wire: search command set
* metakom decoder
* more key types
* add next scene to error scenes
* universal key reader
* use new key reader
* syntax fix
* warning fix
* byte input module template
* new thread and insomnia api usage
* New element: slightly rounded frame
* Use elements_slightly_rounded_frame in text input
* Gui test app: byte input usage
* Byte input module: data drawing and selection
* Byte input: comment currently unused fns
* remove volatile qualifier
* base byte input realisation
* App gui test: remove internal fns visibility
* Byne input, final version
* test install gcc-arm-none-eabi-10-2020-q4-major
* test install gcc-arm-none-eabi-10-2020-q4-major
* App iButton: byte input view managment
* App iButton: add key manually scenes
* App iButton: rename scenes, add popup timeout
* App iButton: use new scenes, new fn for rollback to specific prevous scene.
* App iButton: remove byte input view on app exit
* App iButton: edit key scene
* Module byte input: reduce swintch value to uint8_t
* Module byte input: switch from switch-case to if, unfortunately we need compile-time constants to use with switch
* Icons: new small arrows
* Module byte input: new arrangement of elements
* OneWire slave lib: fix deattach sequence
* App iButton: pulse sequencer
* App iButton: add more keys to store
* App iButton: split key worker to separate read/write/emulate entitys
* App iButton: use new read/emulate entities
* fix callback pointer saving
* App iButton: use KeyReader error enum instead of KeyWorker error list handling
* App iButton: do not use insomnia fns in pulse sequencer
* App iButton: use KeyReader error enum in read scene
* OneWire slave lib: more READ ROM command variants, call callback only if positive result
* GPIO resources: add external gpio
* App SD/NFC: removed application
* App iButton-test: update to new light api
* App iButton: update to new light-api
* Outdated apps: add api-light-usage
* Gpio: update SD card CS pin settings
* API-power: added fns to disable/enable external 3v3 dc-dc
* API-gpio: separated SD card detect routines
* Resources: removed sd cs pin
* SD card: low level init now resets card power supply
* App SD-filesystem: use new card detect fns
* SD card: fix low level init headers
* SD card: more realilable low level init, power reset, exit from command read cycle conditionally
* App SD-filesystem: led notifiers, init cycling
* SD card: backport to F4
* Api PWM: add c++ guards
* App iButton: yellow blink in emulate scene, vibro on
* App iButton: one wire keys command set
* App iButton: successful write scene
* App iButton: key writer
* App iButton: syntax fix
* App iButton: notify write success
* App iButton: fix double scene change
* SD card: handle eject in init sequence
* SD card: api to set level on detect gpio
* SPI: api to set state on bus pins
* SD card: set low state on bus pins while power reset
* File select: init
* File select: fix input consuming
* SD Card: fixed dir open api error
* SD-card: replace strncpy by strlcpy. Fix buffer overflow error.
* API HAL OS: replace CMP based ticks with ARR based one, hard reset lptimer on reconfiguration.
* GUI: More stack size for (temporary, wee need to implement sd card api in separate thread)
* GUI: File select module.
* App iButton-test: remove obsolete app
Co-authored-by: rusdacent <rusdacentx0x08@gmail.com>
Co-authored-by: coreglitch <mail@s3f.ru>
Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-03-12 12:45:18 +00:00
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#include <furi.h>
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bool MetakomDecoder::read(uint8_t* _data, uint8_t data_size) {
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bool result = false;
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if(ready) {
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memcpy(_data, &key_data, 4);
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reset_state();
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result = true;
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}
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return result;
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}
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void MetakomDecoder::process_front(bool polarity, uint32_t time) {
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if(max_period == 0) {
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max_period = 230 * (SystemCoreClock / 1000000.0f);
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}
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if(ready) return;
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uint32_t high_time = 0;
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uint32_t low_time = 0;
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switch(state) {
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case State::WAIT_PERIOD_SYNC:
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if(process_bit(polarity, time, &high_time, &low_time)) {
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period_sample_data[period_sample_index] = high_time + low_time;
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period_sample_index++;
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if(period_sample_index == period_sample_count) {
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for(uint8_t i = 0; i < period_sample_count; i++) {
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period_time += period_sample_data[i];
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};
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period_time /= period_sample_count;
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state = State::WAIT_START_BIT;
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}
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}
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break;
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case State::WAIT_START_BIT:
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if(process_bit(polarity, time, &high_time, &low_time)) {
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tmp_counter++;
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if(high_time > period_time) {
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tmp_counter = 0;
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state = State::WAIT_START_WORD;
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}
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if(tmp_counter > 40) {
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reset_state();
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}
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}
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break;
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case State::WAIT_START_WORD:
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if(process_bit(polarity, time, &high_time, &low_time)) {
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if(low_time < (period_time / 2)) {
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tmp_data = (tmp_data << 1) | 0b0;
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} else {
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tmp_data = (tmp_data << 1) | 0b1;
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}
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tmp_counter++;
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if(tmp_counter == 3) {
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if(tmp_data == 0b010) {
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tmp_counter = 0;
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tmp_data = 0;
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state = State::READ_WORD;
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} else {
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reset_state();
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}
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}
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}
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break;
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case State::READ_WORD:
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if(process_bit(polarity, time, &high_time, &low_time)) {
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if(low_time < (period_time / 2)) {
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tmp_data = (tmp_data << 1) | 0b0;
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} else {
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tmp_data = (tmp_data << 1) | 0b1;
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}
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tmp_counter++;
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if(tmp_counter == 8) {
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if(parity_check(tmp_data)) {
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key_data = (key_data << 8) | tmp_data;
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key_data_index++;
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tmp_data = 0;
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tmp_counter = 0;
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if(key_data_index == 4) {
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// check for stop bit
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if(high_time > period_time) {
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state = State::READ_STOP_WORD;
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} else {
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reset_state();
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}
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}
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} else {
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reset_state();
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}
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}
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}
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break;
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case State::READ_STOP_WORD:
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if(process_bit(polarity, time, &high_time, &low_time)) {
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if(low_time < (period_time / 2)) {
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tmp_data = (tmp_data << 1) | 0b0;
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} else {
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tmp_data = (tmp_data << 1) | 0b1;
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}
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tmp_counter++;
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if(tmp_counter == 3) {
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if(tmp_data == 0b010) {
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ready = true;
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} else {
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reset_state();
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}
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}
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}
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break;
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}
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}
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MetakomDecoder::MetakomDecoder() {
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reset_state();
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}
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void MetakomDecoder::reset_state() {
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ready = false;
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period_sample_index = 0;
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period_time = 0;
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tmp_counter = 0;
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tmp_data = 0;
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for(uint8_t i = 0; i < period_sample_count; i++) {
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period_sample_data[i] = 0;
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};
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state = State::WAIT_PERIOD_SYNC;
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bit_state = BitState::WAIT_FRONT_LOW;
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key_data = 0;
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key_data_index = 0;
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}
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bool MetakomDecoder::parity_check(uint8_t data) {
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uint8_t ones_count = 0;
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bool result;
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for(uint8_t i = 0; i < 8; i++) {
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if((data >> i) & 0b00000001) {
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ones_count++;
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}
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}
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result = (ones_count % 2 == 0);
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return result;
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}
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bool MetakomDecoder::process_bit(
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bool polarity,
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uint32_t time,
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uint32_t* high_time,
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uint32_t* low_time) {
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bool result = false;
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switch(bit_state) {
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case BitState::WAIT_FRONT_LOW:
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if(polarity == false) {
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*low_time = low_time_storage;
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*high_time = time;
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result = true;
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bit_state = BitState::WAIT_FRONT_HIGH;
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}
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break;
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case BitState::WAIT_FRONT_HIGH:
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if(polarity == true) {
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low_time_storage = time;
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bit_state = BitState::WAIT_FRONT_LOW;
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}
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break;
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}
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return result;
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}
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