flipperzero-firmware/lib/app-scened-template/text_store.cpp

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#include "text_store.h"
#include <furi.h>
TextStore::TextStore(uint8_t _text_size)
: text_size(_text_size) {
text = static_cast<char*>(malloc(text_size + 1));
}
TextStore::~TextStore() {
free(text);
}
void TextStore::set(const char* _text...) {
va_list args;
va_start(args, _text);
vsnprintf(text, text_size, _text, args);
va_end(args);
}