2022-09-08 16:40:33 +00:00
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#include "../lfrfid_i.h"
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2022-10-28 07:18:41 +00:00
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#include <dolphin/dolphin.h>
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2022-09-08 16:40:33 +00:00
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typedef enum {
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SubmenuIndexRead,
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SubmenuIndexSaved,
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SubmenuIndexAddManually,
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SubmenuIndexExtraActions,
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} SubmenuIndex;
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static void lfrfid_scene_start_submenu_callback(void* context, uint32_t index) {
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LfRfid* app = context;
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view_dispatcher_send_custom_event(app->view_dispatcher, index);
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}
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void lfrfid_scene_start_on_enter(void* context) {
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LfRfid* app = context;
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Submenu* submenu = app->submenu;
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submenu_add_item(submenu, "Read", SubmenuIndexRead, lfrfid_scene_start_submenu_callback, app);
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submenu_add_item(
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submenu, "Saved", SubmenuIndexSaved, lfrfid_scene_start_submenu_callback, app);
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submenu_add_item(
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submenu, "Add Manually", SubmenuIndexAddManually, lfrfid_scene_start_submenu_callback, app);
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submenu_add_item(
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submenu,
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"Extra Actions",
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SubmenuIndexExtraActions,
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lfrfid_scene_start_submenu_callback,
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app);
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submenu_set_selected_item(
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submenu, scene_manager_get_scene_state(app->scene_manager, LfRfidSceneStart));
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// clear key
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furi_string_reset(app->file_name);
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app->protocol_id = PROTOCOL_NO;
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app->read_type = LFRFIDWorkerReadTypeAuto;
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view_dispatcher_switch_to_view(app->view_dispatcher, LfRfidViewSubmenu);
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}
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bool lfrfid_scene_start_on_event(void* context, SceneManagerEvent event) {
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LfRfid* app = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == SubmenuIndexRead) {
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scene_manager_next_scene(app->scene_manager, LfRfidSceneRead);
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DOLPHIN_DEED(DolphinDeedRfidRead);
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consumed = true;
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} else if(event.event == SubmenuIndexSaved) {
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furi_string_set(app->file_path, LFRFID_APP_FOLDER);
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scene_manager_next_scene(app->scene_manager, LfRfidSceneSelectKey);
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consumed = true;
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} else if(event.event == SubmenuIndexAddManually) {
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scene_manager_next_scene(app->scene_manager, LfRfidSceneSaveType);
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consumed = true;
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} else if(event.event == SubmenuIndexExtraActions) {
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scene_manager_next_scene(app->scene_manager, LfRfidSceneExtraActions);
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consumed = true;
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}
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scene_manager_set_scene_state(app->scene_manager, LfRfidSceneStart, event.event);
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}
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return consumed;
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}
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void lfrfid_scene_start_on_exit(void* context) {
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LfRfid* app = context;
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submenu_reset(app->submenu);
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}
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