flipperzero-firmware/applications/infrared/scenes/infrared_scene_edit_delete.c

113 lines
4.6 KiB
C
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[FL-2568] Infrared C port (#1326) * Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
2022-06-21 12:45:50 +00:00
#include "../infrared_i.h"
static void
infrared_scene_edit_delete_dialog_result_callback(DialogExResult result, void* context) {
Infrared* infrared = context;
view_dispatcher_send_custom_event(infrared->view_dispatcher, result);
}
void infrared_scene_edit_delete_on_enter(void* context) {
Infrared* infrared = context;
DialogEx* dialog_ex = infrared->dialog_ex;
InfraredRemote* remote = infrared->remote;
const InfraredEditTarget edit_target = infrared->app_state.edit_target;
if(edit_target == InfraredEditTargetButton) {
int32_t current_button_index = infrared->app_state.current_button_index;
furi_assert(current_button_index != InfraredButtonIndexNone);
dialog_ex_set_header(dialog_ex, "Delete Button?", 64, 0, AlignCenter, AlignTop);
[FL-2568] Infrared C port (#1326) * Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
2022-06-21 12:45:50 +00:00
InfraredRemoteButton* current_button =
infrared_remote_get_button(remote, current_button_index);
InfraredSignal* signal = infrared_remote_button_get_signal(current_button);
if(infrared_signal_is_raw(signal)) {
const InfraredRawSignal* raw = infrared_signal_get_raw_signal(signal);
infrared_text_store_set(
infrared,
0,
"%s\nRAW\n%ld samples",
infrared_remote_button_get_name(current_button),
raw->timings_size);
} else {
const InfraredMessage* message = infrared_signal_get_message(signal);
infrared_text_store_set(
infrared,
0,
"%s\n%s\nA=0x%0*lX C=0x%0*lX",
infrared_remote_button_get_name(current_button),
infrared_get_protocol_name(message->protocol),
ROUND_UP_TO(infrared_get_protocol_address_length(message->protocol), 4),
message->address,
ROUND_UP_TO(infrared_get_protocol_command_length(message->protocol), 4),
message->command);
}
} else if(edit_target == InfraredEditTargetRemote) {
dialog_ex_set_header(dialog_ex, "Delete Remote?", 64, 0, AlignCenter, AlignTop);
[FL-2568] Infrared C port (#1326) * Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
2022-06-21 12:45:50 +00:00
infrared_text_store_set(
infrared,
0,
"%s\n with %lu buttons",
infrared_remote_get_name(remote),
infrared_remote_get_button_count(remote));
} else {
furi_assert(0);
}
dialog_ex_set_text(dialog_ex, infrared->text_store[0], 64, 31, AlignCenter, AlignCenter);
dialog_ex_set_icon(dialog_ex, 0, 0, NULL);
dialog_ex_set_left_button_text(dialog_ex, "Cancel");
dialog_ex_set_right_button_text(dialog_ex, "Delete");
dialog_ex_set_result_callback(dialog_ex, infrared_scene_edit_delete_dialog_result_callback);
dialog_ex_set_context(dialog_ex, context);
view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewDialogEx);
}
bool infrared_scene_edit_delete_on_event(void* context, SceneManagerEvent event) {
Infrared* infrared = context;
SceneManager* scene_manager = infrared->scene_manager;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == DialogExResultLeft) {
scene_manager_previous_scene(scene_manager);
consumed = true;
} else if(event.event == DialogExResultRight) {
bool success = false;
InfraredRemote* remote = infrared->remote;
InfraredAppState* app_state = &infrared->app_state;
const InfraredEditTarget edit_target = app_state->edit_target;
if(edit_target == InfraredEditTargetButton) {
furi_assert(app_state->current_button_index != InfraredButtonIndexNone);
success = infrared_remote_delete_button(remote, app_state->current_button_index);
app_state->current_button_index = InfraredButtonIndexNone;
} else if(edit_target == InfraredEditTargetRemote) {
success = infrared_remote_remove(remote);
app_state->current_button_index = InfraredButtonIndexNone;
} else {
furi_assert(0);
}
if(success) {
scene_manager_next_scene(scene_manager, InfraredSceneEditDeleteDone);
} else {
const uint32_t possible_scenes[] = {InfraredSceneRemoteList, InfraredSceneStart};
scene_manager_search_and_switch_to_previous_scene_one_of(
scene_manager, possible_scenes, sizeof(possible_scenes) / sizeof(uint32_t));
}
consumed = true;
}
}
return consumed;
}
void infrared_scene_edit_delete_on_exit(void* context) {
Infrared* infrared = context;
UNUSED(infrared);
}