2020-10-26 09:26:15 +00:00
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#include "flipper_v2.h"
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#include "minunit.h"
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#include <stdint.h>
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typedef struct {
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uint8_t red;
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uint8_t green;
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uint8_t blue;
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} Rgb;
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static uint32_t rgb_final_state;
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static void rgb_clear(void* ctx, void* state) {
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Rgb* rgb = state;
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rgb->red = 0;
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rgb->green = 0;
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rgb->blue = 0;
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}
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static void rgb_commit(void* ctx, void* state) {
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Rgb* rgb = state;
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rgb_final_state = ((uint32_t)rgb->red) | (((uint32_t)rgb->green) << 8) |
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(((uint32_t)rgb->blue) << 16);
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}
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static void set_red_composer(void* ctx, void* state) {
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Rgb* rgb = state;
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uint8_t* red = ctx;
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rgb->red = *red;
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}
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void test_furi_value_composer() {
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Rgb rgb = {0, 0, 0};
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ValueComposer composer;
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Rgb layer1_rgb = {0, 0, 0};
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ValueMutex layer1_mutex;
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uint8_t layer2_red = 0;
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rgb_final_state = 0xdeadbeef;
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mu_check(init_composer(&composer, &rgb));
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mu_check(init_mutex(&layer1_mutex, &layer1_rgb, sizeof(layer1_rgb)));
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perform_compose(&composer, rgb_clear, rgb_commit, NULL);
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mu_assert_int_eq(0xdeadbeef, rgb_final_state);
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ValueComposerHandle* layer1_handle =
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add_compose_layer(&composer, COPY_COMPOSE, &layer1_mutex, UiLayerNotify);
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mu_assert_pointers_not_eq(layer1_handle, NULL);
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// RGB state should be updated with the layer1 state
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perform_compose(&composer, rgb_clear, rgb_commit, NULL);
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mu_assert_int_eq(0x000000, rgb_final_state);
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layer2_red = 0xcc;
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ValueComposerHandle* layer2_handle =
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add_compose_layer(&composer, set_red_composer, &layer2_red, UiLayerAboveNotify);
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mu_assert_pointers_not_eq(layer2_handle, NULL);
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// RGB state should be updated with the layer1 and layer2 state, in order
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perform_compose(&composer, rgb_clear, rgb_commit, NULL);
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mu_assert_int_eq(0x0000cc, rgb_final_state);
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// Change layer1 state
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Rgb* state = acquire_mutex(&layer1_mutex, 0);
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mu_assert_pointers_not_eq(state, NULL);
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state->red = 0x12;
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state->green = 0x34;
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state->blue = 0x56;
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release_mutex(&layer1_mutex, state);
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// Nothing should happen, we need to trigger composition request first
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perform_compose(&composer, rgb_clear, rgb_commit, NULL);
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mu_assert_int_eq(0x0000cc, rgb_final_state);
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request_compose(layer1_handle);
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perform_compose(&composer, rgb_clear, rgb_commit, NULL);
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mu_assert_int_eq(0x5634cc, rgb_final_state);
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// Change layer2 state
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layer2_red = 0xff;
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// Nothing should happen, we need to trigger composition request first
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perform_compose(&composer, rgb_clear, rgb_commit, NULL);
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mu_assert_int_eq(0x5634cc, rgb_final_state);
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request_compose(layer2_handle);
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perform_compose(&composer, rgb_clear, rgb_commit, NULL);
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mu_assert_int_eq(0x5634ff, rgb_final_state);
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// Remove layer1
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mu_check(remove_compose_layer(layer1_handle));
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perform_compose(&composer, rgb_clear, rgb_commit, NULL);
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mu_assert_int_eq(0x0000ff, rgb_final_state);
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// Remove layer2
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mu_check(remove_compose_layer(layer2_handle));
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perform_compose(&composer, rgb_clear, rgb_commit, NULL);
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mu_assert_int_eq(0x000000, rgb_final_state);
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mu_check(delete_composer(&composer));
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}
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static const uint32_t notify_value_0 = 0x12345678;
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static const uint32_t notify_value_1 = 0x11223344;
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static uint32_t pubsub_value = 0;
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2020-10-29 07:58:19 +00:00
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void test_value_manager_handler(const void* arg, void* ctx) {
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2020-10-26 09:26:15 +00:00
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pubsub_value = *(uint32_t*)arg;
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}
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void test_furi_value_manager() {
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uint32_t value = 0;
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ValueManager managed;
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mu_check(init_managed(&managed, &value, sizeof(value)));
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pubsub_value = 0;
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PubSubItem* test_pubsub_item;
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test_pubsub_item = subscribe_pubsub(&managed.pubsub, test_value_manager_handler, 0);
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mu_assert_pointers_not_eq(test_pubsub_item, NULL);
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mu_check(write_managed(&managed, (void*)¬ify_value_0, sizeof(notify_value_0), 100));
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mu_assert_int_eq(pubsub_value, notify_value_0);
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uint32_t* ptr = acquire_mutex(&managed.value, 100);
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mu_assert_pointers_not_eq(ptr, NULL);
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*ptr = notify_value_1;
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mu_check(commit_managed(&managed, ptr));
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mu_assert_int_eq(pubsub_value, notify_value_1);
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mu_check(delete_managed(&managed));
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}
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