140 lines
5.2 KiB
C
140 lines
5.2 KiB
C
|
#include "scene_manager_i.h"
|
||
|
#include <furi.h>
|
||
|
|
||
|
SceneManager* scene_manager_alloc(const SceneManagerHandlers* app_scene_handlers, void* context) {
|
||
|
furi_assert(context);
|
||
|
|
||
|
SceneManager* scene_manager = furi_alloc(sizeof(SceneManager));
|
||
|
// Set SceneManager context and scene handlers
|
||
|
scene_manager->context = context;
|
||
|
scene_manager->scene_handlers = app_scene_handlers;
|
||
|
// Allocate all scenes
|
||
|
scene_manager->scene = furi_alloc(sizeof(AppScene) * app_scene_handlers->scene_num);
|
||
|
// Initialize ScaneManager array for navigation
|
||
|
SceneManagerIdStack_init(scene_manager->scene_id_stack);
|
||
|
|
||
|
return scene_manager;
|
||
|
}
|
||
|
|
||
|
void scene_manager_free(SceneManager* scene_manager) {
|
||
|
furi_assert(scene_manager);
|
||
|
|
||
|
// Clear ScaneManager array
|
||
|
SceneManagerIdStack_clear(scene_manager->scene_id_stack);
|
||
|
// Clear allocated scenes
|
||
|
free(scene_manager->scene);
|
||
|
// Free SceneManager structure
|
||
|
free(scene_manager);
|
||
|
}
|
||
|
|
||
|
void scene_manager_set_scene_state(SceneManager* scene_manager, uint32_t scene_id, uint32_t state) {
|
||
|
furi_assert(scene_manager);
|
||
|
furi_assert(scene_id < scene_manager->scene_handlers->scene_num);
|
||
|
|
||
|
scene_manager->scene[scene_id].state = state;
|
||
|
}
|
||
|
|
||
|
uint32_t scene_manager_get_scene_state(SceneManager* scene_manager, uint32_t scene_id) {
|
||
|
furi_assert(scene_manager);
|
||
|
furi_assert(scene_id < scene_manager->scene_handlers->scene_num);
|
||
|
|
||
|
return scene_manager->scene[scene_id].state;
|
||
|
}
|
||
|
|
||
|
bool scene_manager_handle_custom_event(SceneManager* scene_manager, uint32_t custom_event) {
|
||
|
furi_assert(scene_manager);
|
||
|
|
||
|
SceneManagerEvent event = {
|
||
|
.type = SceneManagerEventTypeCustom,
|
||
|
.event = custom_event,
|
||
|
};
|
||
|
uint32_t scene_id = *SceneManagerIdStack_back(scene_manager->scene_id_stack);
|
||
|
return scene_manager->scene_handlers->on_event_handlers[scene_id](
|
||
|
scene_manager->context, event);
|
||
|
}
|
||
|
|
||
|
bool scene_manager_handle_navigation_event(SceneManager* scene_manager) {
|
||
|
furi_assert(scene_manager);
|
||
|
|
||
|
SceneManagerEvent event = {
|
||
|
.type = SceneManagerEventTypeNavigation,
|
||
|
};
|
||
|
uint32_t scene_id = *SceneManagerIdStack_back(scene_manager->scene_id_stack);
|
||
|
bool consumed =
|
||
|
scene_manager->scene_handlers->on_event_handlers[scene_id](scene_manager->context, event);
|
||
|
if(!consumed) {
|
||
|
consumed = scene_manager_previous_scene(scene_manager);
|
||
|
}
|
||
|
return consumed;
|
||
|
}
|
||
|
|
||
|
void scene_manager_handle_tick_event(SceneManager* scene_manager) {
|
||
|
furi_assert(scene_manager);
|
||
|
|
||
|
SceneManagerEvent event = {
|
||
|
.type = SceneManagerEventTypeTick,
|
||
|
};
|
||
|
uint32_t scene_id = *SceneManagerIdStack_back(scene_manager->scene_id_stack);
|
||
|
scene_manager->scene_handlers->on_event_handlers[scene_id](scene_manager->context, event);
|
||
|
}
|
||
|
|
||
|
void scene_manager_next_scene(SceneManager* scene_manager, uint32_t next_scene_id) {
|
||
|
furi_assert(scene_manager);
|
||
|
furi_assert(next_scene_id < scene_manager->scene_handlers->scene_num);
|
||
|
|
||
|
// Check if it is not the first scene
|
||
|
if(SceneManagerIdStack_size(scene_manager->scene_id_stack)) {
|
||
|
uint32_t cur_scene_id = *SceneManagerIdStack_back(scene_manager->scene_id_stack);
|
||
|
scene_manager->scene_handlers->on_exit_handlers[cur_scene_id](scene_manager->context);
|
||
|
}
|
||
|
// Add next scene and run on_enter
|
||
|
SceneManagerIdStack_push_back(scene_manager->scene_id_stack, next_scene_id);
|
||
|
scene_manager->scene_handlers->on_enter_handlers[next_scene_id](scene_manager->context);
|
||
|
}
|
||
|
|
||
|
bool scene_manager_previous_scene(SceneManager* scene_manager) {
|
||
|
furi_assert(scene_manager);
|
||
|
|
||
|
uint32_t cur_scene_id = 0;
|
||
|
SceneManagerIdStack_pop_back(&cur_scene_id, scene_manager->scene_id_stack);
|
||
|
|
||
|
// Handle exit from start scene separately
|
||
|
if(SceneManagerIdStack_size(scene_manager->scene_id_stack) == 0) {
|
||
|
scene_manager->scene_handlers->on_exit_handlers[cur_scene_id](scene_manager->context);
|
||
|
return false;
|
||
|
}
|
||
|
uint32_t prev_scene_id = *SceneManagerIdStack_back(scene_manager->scene_id_stack);
|
||
|
scene_manager->scene_handlers->on_exit_handlers[cur_scene_id](scene_manager->context);
|
||
|
scene_manager->scene_handlers->on_enter_handlers[prev_scene_id](scene_manager->context);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
bool scene_manager_search_previous_scene(SceneManager* scene_manager, uint32_t scene_id) {
|
||
|
furi_assert(scene_manager);
|
||
|
|
||
|
uint32_t prev_scene_id = 0;
|
||
|
uint32_t cur_scene_id = *SceneManagerIdStack_back(scene_manager->scene_id_stack);
|
||
|
SceneManagerIdStack_it_t scene_it;
|
||
|
SceneManagerIdStack_it_last(scene_it, scene_manager->scene_id_stack);
|
||
|
// Search scene with given id in navigation stack
|
||
|
bool scene_found = false;
|
||
|
while(!scene_found) {
|
||
|
SceneManagerIdStack_previous(scene_it);
|
||
|
if(SceneManagerIdStack_end_p(scene_it)) {
|
||
|
return false;
|
||
|
}
|
||
|
prev_scene_id = *SceneManagerIdStack_ref(scene_it);
|
||
|
if(prev_scene_id == scene_id) {
|
||
|
scene_found = true;
|
||
|
}
|
||
|
}
|
||
|
// Remove all scene id from navigation stack
|
||
|
SceneManagerIdStack_next(scene_it);
|
||
|
SceneManagerIdStack_pop_until(scene_manager->scene_id_stack, scene_it);
|
||
|
|
||
|
scene_manager->scene_handlers->on_exit_handlers[cur_scene_id](scene_manager->context);
|
||
|
scene_manager->scene_handlers->on_enter_handlers[prev_scene_id](scene_manager->context);
|
||
|
|
||
|
return true;
|
||
|
}
|