2022-01-02 21:39:56 +00:00
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#include "../animation_manager.h"
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#include "../animation_storage.h"
|
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
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|
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#include "bubble_animation_view.h"
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#include <furi_hal.h>
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2022-01-02 21:39:56 +00:00
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#include <furi.h>
|
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
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#include <gui/canvas.h>
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#include <gui/elements.h>
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#include <gui/view.h>
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#include <gui/icon_i.h>
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#include <input/input.h>
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2022-01-02 21:39:56 +00:00
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#include <stdint.h>
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#include <FreeRTOS.h>
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#include <timers.h>
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
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#include <furi/dangerous_defines.h>
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2022-01-02 21:39:56 +00:00
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#define ACTIVE_SHIFT 2
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typedef struct {
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const BubbleAnimation* current;
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const FrameBubble* current_bubble;
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uint8_t current_frame;
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uint8_t active_cycle;
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uint8_t active_bubbles;
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uint8_t passive_bubbles;
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uint8_t active_shift;
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TickType_t active_ended_at;
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Icon* freeze_frame;
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} BubbleAnimationViewModel;
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struct BubbleAnimationView {
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View* view;
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osTimerId_t timer;
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BubbleAnimationInteractCallback interact_callback;
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void* interact_callback_context;
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};
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static void bubble_animation_activate(BubbleAnimationView* view, bool force);
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static void bubble_animation_activate_right_now(BubbleAnimationView* view);
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|
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
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static uint8_t bubble_animation_get_frame_index(BubbleAnimationViewModel* model) {
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2022-01-02 21:39:56 +00:00
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furi_assert(model);
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uint8_t icon_index = 0;
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const BubbleAnimation* animation = model->current;
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if(model->current_frame < animation->passive_frames) {
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icon_index = model->current_frame;
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} else {
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icon_index =
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(model->current_frame - animation->passive_frames) % animation->active_frames +
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animation->passive_frames;
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}
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furi_assert(icon_index < (animation->passive_frames + animation->active_frames));
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|
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
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return animation->frame_order[icon_index];
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2022-01-02 21:39:56 +00:00
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}
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static void bubble_animation_draw_callback(Canvas* canvas, void* model_) {
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furi_assert(model_);
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furi_assert(canvas);
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BubbleAnimationViewModel* model = model_;
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const BubbleAnimation* animation = model->current;
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if(model->freeze_frame) {
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uint8_t y_offset = canvas_height(canvas) - icon_get_height(model->freeze_frame);
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canvas_draw_icon(canvas, 0, y_offset, model->freeze_frame);
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return;
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}
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if(!animation) {
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return;
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}
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furi_assert(model->current_frame < 255);
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|
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
|
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uint8_t index = bubble_animation_get_frame_index(model);
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uint8_t width = icon_get_width(&animation->icon_animation);
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uint8_t height = icon_get_height(&animation->icon_animation);
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uint8_t y_offset = canvas_height(canvas) - height;
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canvas_draw_bitmap(
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canvas, 0, y_offset, width, height, animation->icon_animation.frames[index]);
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2022-01-02 21:39:56 +00:00
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const FrameBubble* bubble = model->current_bubble;
|
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if(bubble) {
|
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
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|
if((model->current_frame >= bubble->start_frame) &&
|
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(model->current_frame <= bubble->end_frame)) {
|
2022-01-02 21:39:56 +00:00
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const Bubble* b = &bubble->bubble;
|
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
|
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|
elements_bubble_str(canvas, b->x, b->y, b->text, b->align_h, b->align_v);
|
2022-01-02 21:39:56 +00:00
|
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}
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}
|
|
|
|
}
|
|
|
|
|
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
|
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|
static const FrameBubble*
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bubble_animation_pick_bubble(BubbleAnimationViewModel* model, bool active) {
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const FrameBubble* bubble = NULL;
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2022-01-02 21:39:56 +00:00
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if((model->active_bubbles == 0) && (model->passive_bubbles == 0)) {
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return NULL;
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}
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uint8_t index = random() % (active ? model->active_bubbles : model->passive_bubbles);
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|
|
const BubbleAnimation* animation = model->current;
|
|
|
|
|
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
|
|
|
for(int i = 0; i < animation->frame_bubble_sequences_count; ++i) {
|
|
|
|
if((animation->frame_bubble_sequences[i]->start_frame < animation->passive_frames) ^
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|
active) {
|
2022-01-02 21:39:56 +00:00
|
|
|
if(!index) {
|
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
|
|
|
bubble = animation->frame_bubble_sequences[i];
|
2022-01-02 21:39:56 +00:00
|
|
|
}
|
|
|
|
--index;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return bubble;
|
|
|
|
}
|
|
|
|
|
|
|
|
static bool bubble_animation_input_callback(InputEvent* event, void* context) {
|
|
|
|
furi_assert(context);
|
|
|
|
furi_assert(event);
|
|
|
|
|
|
|
|
BubbleAnimationView* animation_view = context;
|
|
|
|
bool consumed = false;
|
|
|
|
|
|
|
|
if(event->type == InputTypePress) {
|
|
|
|
bubble_animation_activate(animation_view, false);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(event->key == InputKeyRight) {
|
|
|
|
/* Right button reserved for animation activation, so consume */
|
|
|
|
consumed = true;
|
|
|
|
if(event->type == InputTypeShort) {
|
|
|
|
if(animation_view->interact_callback) {
|
|
|
|
animation_view->interact_callback(animation_view->interact_callback_context);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return consumed;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void bubble_animation_activate(BubbleAnimationView* view, bool force) {
|
|
|
|
furi_assert(view);
|
|
|
|
bool activate = true;
|
|
|
|
BubbleAnimationViewModel* model = view_get_model(view->view);
|
|
|
|
if(!model->current) {
|
|
|
|
activate = false;
|
|
|
|
} else if(model->freeze_frame) {
|
|
|
|
activate = false;
|
|
|
|
} else if(model->current->active_frames == 0) {
|
|
|
|
activate = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(!force) {
|
|
|
|
if((model->active_ended_at + model->current->active_cooldown * 1000) >
|
|
|
|
xTaskGetTickCount()) {
|
|
|
|
activate = false;
|
|
|
|
} else if(model->active_shift) {
|
|
|
|
activate = false;
|
|
|
|
} else if(model->current_frame >= model->current->passive_frames) {
|
|
|
|
activate = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
view_commit_model(view->view, false);
|
|
|
|
|
|
|
|
if(!activate && !force) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(ACTIVE_SHIFT > 0) {
|
|
|
|
BubbleAnimationViewModel* model = view_get_model(view->view);
|
|
|
|
model->active_shift = ACTIVE_SHIFT;
|
|
|
|
view_commit_model(view->view, false);
|
|
|
|
} else {
|
|
|
|
bubble_animation_activate_right_now(view);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void bubble_animation_activate_right_now(BubbleAnimationView* view) {
|
|
|
|
furi_assert(view);
|
|
|
|
|
|
|
|
uint8_t frame_rate = 0;
|
|
|
|
|
|
|
|
BubbleAnimationViewModel* model = view_get_model(view->view);
|
|
|
|
if(model->current && (model->current->active_frames > 0) && (!model->freeze_frame)) {
|
|
|
|
model->current_frame = model->current->passive_frames;
|
|
|
|
model->current_bubble = bubble_animation_pick_bubble(model, true);
|
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
|
|
|
frame_rate = model->current->icon_animation.frame_rate;
|
2022-01-02 21:39:56 +00:00
|
|
|
}
|
|
|
|
view_commit_model(view->view, true);
|
|
|
|
|
|
|
|
if(frame_rate) {
|
|
|
|
osTimerStart(view->timer, 1000 / frame_rate);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void bubble_animation_next_frame(BubbleAnimationViewModel* model) {
|
|
|
|
furi_assert(model);
|
|
|
|
|
|
|
|
if(!model->current) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(model->current_frame < model->current->passive_frames) {
|
|
|
|
model->current_frame = (model->current_frame + 1) % model->current->passive_frames;
|
|
|
|
} else {
|
|
|
|
++model->current_frame;
|
|
|
|
model->active_cycle +=
|
|
|
|
!((model->current_frame - model->current->passive_frames) %
|
|
|
|
model->current->active_frames);
|
|
|
|
if(model->active_cycle >= model->current->active_cycles) {
|
|
|
|
// switch to passive
|
|
|
|
model->active_cycle = 0;
|
|
|
|
model->current_frame = 0;
|
|
|
|
model->current_bubble = bubble_animation_pick_bubble(model, false);
|
|
|
|
model->active_ended_at = xTaskGetTickCount();
|
|
|
|
}
|
|
|
|
|
|
|
|
if(model->current_bubble) {
|
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
|
|
|
if(model->current_frame > model->current_bubble->end_frame) {
|
2022-01-02 21:39:56 +00:00
|
|
|
model->current_bubble = model->current_bubble->next_bubble;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void bubble_animation_timer_callback(void* context) {
|
|
|
|
furi_assert(context);
|
|
|
|
BubbleAnimationView* view = context;
|
|
|
|
bool activate = false;
|
|
|
|
|
|
|
|
BubbleAnimationViewModel* model = view_get_model(view->view);
|
|
|
|
|
|
|
|
if(model->active_shift > 0) {
|
|
|
|
activate = (--model->active_shift == 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(!model->freeze_frame && !activate) {
|
|
|
|
bubble_animation_next_frame(model);
|
|
|
|
}
|
|
|
|
|
|
|
|
view_commit_model(view->view, !activate);
|
|
|
|
|
|
|
|
if(activate) {
|
|
|
|
bubble_animation_activate_right_now(view);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
|
|
|
/* always freeze first passive frame, because
|
|
|
|
* animation is always activated at unfreezing and played
|
|
|
|
* passive frame first, and 2 frames after - active
|
|
|
|
*/
|
|
|
|
static Icon* bubble_animation_clone_first_frame(const Icon* icon_orig) {
|
2022-01-02 21:39:56 +00:00
|
|
|
furi_assert(icon_orig);
|
|
|
|
furi_assert(icon_orig->frames);
|
|
|
|
furi_assert(icon_orig->frames[0]);
|
|
|
|
|
|
|
|
Icon* icon_clone = furi_alloc(sizeof(Icon));
|
|
|
|
memcpy(icon_clone, icon_orig, sizeof(Icon));
|
|
|
|
|
|
|
|
icon_clone->frames = furi_alloc(sizeof(uint8_t*));
|
|
|
|
/* icon bitmap can be either compressed or not. It is compressed if
|
|
|
|
* compressed size is less than original, so max size for bitmap is
|
|
|
|
* uncompressed (width * height) + 1 byte (in uncompressed case)
|
|
|
|
* for compressed header
|
|
|
|
*/
|
|
|
|
size_t max_bitmap_size = ROUND_UP_TO(icon_orig->width, 8) * icon_orig->height + 1;
|
|
|
|
icon_clone->frames[0] = furi_alloc(max_bitmap_size);
|
|
|
|
memcpy((void*)icon_clone->frames[0], icon_orig->frames[0], max_bitmap_size);
|
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
|
|
|
FURI_CONST_ASSIGN(icon_clone->frame_count, 1);
|
2022-01-02 21:39:56 +00:00
|
|
|
|
|
|
|
return icon_clone;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void bubble_animation_release_frame(Icon** icon) {
|
|
|
|
furi_assert(icon);
|
|
|
|
furi_assert(*icon);
|
|
|
|
|
|
|
|
free((void*)(*icon)->frames[0]);
|
|
|
|
free((*icon)->frames);
|
|
|
|
free(*icon);
|
|
|
|
*icon = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void bubble_animation_enter(void* context) {
|
|
|
|
furi_assert(context);
|
|
|
|
BubbleAnimationView* view = context;
|
|
|
|
bubble_animation_activate(view, false);
|
|
|
|
|
|
|
|
BubbleAnimationViewModel* model = view_get_model(view->view);
|
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
|
|
|
uint8_t frame_rate = model->current->icon_animation.frame_rate;
|
2022-01-02 21:39:56 +00:00
|
|
|
view_commit_model(view->view, false);
|
|
|
|
|
|
|
|
if(frame_rate) {
|
|
|
|
osTimerStart(view->timer, 1000 / frame_rate);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void bubble_animation_exit(void* context) {
|
|
|
|
furi_assert(context);
|
|
|
|
BubbleAnimationView* view = context;
|
|
|
|
osTimerStop(view->timer);
|
|
|
|
}
|
|
|
|
|
|
|
|
BubbleAnimationView* bubble_animation_view_alloc(void) {
|
|
|
|
BubbleAnimationView* view = furi_alloc(sizeof(BubbleAnimationView));
|
|
|
|
view->view = view_alloc();
|
|
|
|
view->interact_callback = NULL;
|
|
|
|
view->timer = osTimerNew(bubble_animation_timer_callback, osTimerPeriodic, view, NULL);
|
|
|
|
|
|
|
|
view_allocate_model(view->view, ViewModelTypeLocking, sizeof(BubbleAnimationViewModel));
|
|
|
|
view_set_context(view->view, view);
|
|
|
|
view_set_draw_callback(view->view, bubble_animation_draw_callback);
|
|
|
|
view_set_input_callback(view->view, bubble_animation_input_callback);
|
|
|
|
view_set_enter_callback(view->view, bubble_animation_enter);
|
|
|
|
view_set_exit_callback(view->view, bubble_animation_exit);
|
|
|
|
|
|
|
|
return view;
|
|
|
|
}
|
|
|
|
|
|
|
|
void bubble_animation_view_free(BubbleAnimationView* view) {
|
|
|
|
furi_assert(view);
|
|
|
|
|
|
|
|
view_set_draw_callback(view->view, NULL);
|
|
|
|
view_set_input_callback(view->view, NULL);
|
|
|
|
view_set_context(view->view, NULL);
|
|
|
|
|
|
|
|
view_free(view->view);
|
|
|
|
view->view = NULL;
|
|
|
|
free(view);
|
|
|
|
}
|
|
|
|
|
|
|
|
void bubble_animation_view_set_interact_callback(
|
|
|
|
BubbleAnimationView* view,
|
|
|
|
BubbleAnimationInteractCallback callback,
|
|
|
|
void* context) {
|
|
|
|
furi_assert(view);
|
|
|
|
|
|
|
|
view->interact_callback_context = context;
|
|
|
|
view->interact_callback = callback;
|
|
|
|
}
|
|
|
|
|
|
|
|
void bubble_animation_view_set_animation(
|
|
|
|
BubbleAnimationView* view,
|
|
|
|
const BubbleAnimation* new_animation) {
|
|
|
|
furi_assert(view);
|
|
|
|
furi_assert(new_animation);
|
|
|
|
|
|
|
|
BubbleAnimationViewModel* model = view_get_model(view->view);
|
|
|
|
furi_assert(model);
|
|
|
|
model->current = new_animation;
|
|
|
|
|
|
|
|
model->active_ended_at = xTaskGetTickCount() - (model->current->active_cooldown * 1000);
|
|
|
|
model->active_bubbles = 0;
|
|
|
|
model->passive_bubbles = 0;
|
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
|
|
|
for(int i = 0; i < new_animation->frame_bubble_sequences_count; ++i) {
|
|
|
|
if(new_animation->frame_bubble_sequences[i]->start_frame < new_animation->passive_frames) {
|
2022-01-02 21:39:56 +00:00
|
|
|
++model->passive_bubbles;
|
|
|
|
} else {
|
|
|
|
++model->active_bubbles;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* select bubble sequence */
|
|
|
|
model->current_bubble = bubble_animation_pick_bubble(model, false);
|
|
|
|
model->current_frame = 0;
|
|
|
|
model->active_cycle = 0;
|
|
|
|
view_commit_model(view->view, true);
|
|
|
|
|
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
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osTimerStart(view->timer, 1000 / new_animation->icon_animation.frame_rate);
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2022-01-02 21:39:56 +00:00
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}
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void bubble_animation_freeze(BubbleAnimationView* view) {
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furi_assert(view);
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BubbleAnimationViewModel* model = view_get_model(view->view);
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furi_assert(model->current);
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furi_assert(!model->freeze_frame);
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
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model->freeze_frame = bubble_animation_clone_first_frame(&model->current->icon_animation);
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2022-01-02 21:39:56 +00:00
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model->current = NULL;
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view_commit_model(view->view, false);
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osTimerStop(view->timer);
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}
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void bubble_animation_unfreeze(BubbleAnimationView* view) {
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furi_assert(view);
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uint8_t frame_rate;
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BubbleAnimationViewModel* model = view_get_model(view->view);
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furi_assert(model->freeze_frame);
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bubble_animation_release_frame(&model->freeze_frame);
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furi_assert(model->current);
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
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frame_rate = model->current->icon_animation.frame_rate;
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2022-01-02 21:39:56 +00:00
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view_commit_model(view->view, true);
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osTimerStart(view->timer, 1000 / frame_rate);
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bubble_animation_activate(view, false);
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}
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View* bubble_animation_get_view(BubbleAnimationView* view) {
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furi_assert(view);
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return view->view;
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}
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