[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
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#include <toolbox/version.h>
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2021-09-28 09:40:39 +00:00
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#include <furi.h>
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
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#include <furi_hal.h>
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2022-02-10 18:17:41 +00:00
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#include <dolphin/helpers/dolphin_state.h>
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#include <dolphin/dolphin.h>
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
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2021-09-28 09:40:39 +00:00
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#include "../desktop_i.h"
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2022-02-10 18:17:41 +00:00
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#include "desktop_view_debug.h"
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2021-09-28 09:40:39 +00:00
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void desktop_debug_set_callback(
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DesktopDebugView* debug_view,
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DesktopDebugViewCallback callback,
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void* context) {
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furi_assert(debug_view);
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furi_assert(callback);
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debug_view->callback = callback;
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debug_view->context = context;
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}
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void desktop_debug_render(Canvas* canvas, void* model) {
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canvas_clear(canvas);
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DesktopDebugViewModel* m = model;
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const Version* ver;
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char buffer[64];
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2021-10-07 13:32:37 +00:00
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static const char* headers[] = {"FW Version info:", "Boot Version info:", "Dolphin info:"};
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2021-09-28 09:40:39 +00:00
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canvas_set_color(canvas, ColorBlack);
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canvas_set_font(canvas, FontPrimary);
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2021-11-26 12:19:30 +00:00
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canvas_draw_str(canvas, 2, 9 + STATUS_BAR_Y_SHIFT, headers[m->screen]);
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2021-09-28 09:40:39 +00:00
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canvas_set_font(canvas, FontSecondary);
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if(m->screen != DesktopViewStatsMeta) {
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// Hardware version
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const char* my_name = furi_hal_version_get_name_ptr();
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snprintf(
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buffer,
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sizeof(buffer),
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"HW: %d.F%dB%dC%d %s",
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furi_hal_version_get_hw_version(),
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furi_hal_version_get_hw_target(),
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furi_hal_version_get_hw_body(),
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furi_hal_version_get_hw_connect(),
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my_name ? my_name : "Unknown");
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2021-11-26 12:19:30 +00:00
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canvas_draw_str(canvas, 5, 19 + STATUS_BAR_Y_SHIFT, buffer);
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2021-09-28 09:40:39 +00:00
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2021-10-26 12:24:14 +00:00
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ver = m->screen == DesktopViewStatsBoot ? furi_hal_version_get_bootloader_version() :
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2021-09-28 09:40:39 +00:00
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furi_hal_version_get_firmware_version();
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if(!ver) {
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2021-11-26 12:19:30 +00:00
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canvas_draw_str(canvas, 5, 29 + STATUS_BAR_Y_SHIFT, "No info");
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2021-09-28 09:40:39 +00:00
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return;
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}
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snprintf(
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buffer,
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sizeof(buffer),
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"%s [%s]",
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version_get_version(ver),
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version_get_builddate(ver));
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2021-11-26 12:19:30 +00:00
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canvas_draw_str(canvas, 5, 28 + STATUS_BAR_Y_SHIFT, buffer);
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2021-09-28 09:40:39 +00:00
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snprintf(
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buffer,
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sizeof(buffer),
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"%s [%s]",
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version_get_githash(ver),
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version_get_gitbranchnum(ver));
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2021-11-26 12:19:30 +00:00
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canvas_draw_str(canvas, 5, 39 + STATUS_BAR_Y_SHIFT, buffer);
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2021-09-28 09:40:39 +00:00
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snprintf(
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2021-10-16 11:25:32 +00:00
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buffer, sizeof(buffer), "[%d] %s", version_get_target(ver), version_get_gitbranch(ver));
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2021-11-26 12:19:30 +00:00
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canvas_draw_str(canvas, 5, 50 + STATUS_BAR_Y_SHIFT, buffer);
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2021-09-28 09:40:39 +00:00
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} else {
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char buffer[64];
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2021-11-24 16:21:12 +00:00
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Dolphin* dolphin = furi_record_open("dolphin");
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DolphinStats stats = dolphin_stats(dolphin);
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furi_record_close("dolphin");
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uint32_t current_lvl = stats.level;
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uint32_t remaining = dolphin_state_xp_to_levelup(m->icounter);
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2021-09-28 09:40:39 +00:00
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canvas_set_font(canvas, FontSecondary);
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2021-10-07 13:32:37 +00:00
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snprintf(buffer, 64, "Icounter: %ld Butthurt %ld", m->icounter, m->butthurt);
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2021-11-26 12:19:30 +00:00
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canvas_draw_str(canvas, 5, 19 + STATUS_BAR_Y_SHIFT, buffer);
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2021-10-07 13:32:37 +00:00
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2021-11-24 16:21:12 +00:00
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snprintf(
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buffer,
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64,
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"Level: %ld To level up: %ld",
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current_lvl,
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(remaining == (uint32_t)(-1) ? remaining : 0));
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2021-11-26 12:19:30 +00:00
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canvas_draw_str(canvas, 5, 29 + STATUS_BAR_Y_SHIFT, buffer);
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2021-10-07 13:32:37 +00:00
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snprintf(buffer, 64, "%s", asctime(localtime((const time_t*)&m->timestamp)));
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2021-11-26 12:19:30 +00:00
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canvas_draw_str(canvas, 5, 39 + STATUS_BAR_Y_SHIFT, buffer);
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canvas_draw_str(canvas, 0, 49 + STATUS_BAR_Y_SHIFT, "[< >] icounter value [ok] save");
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2021-09-28 09:40:39 +00:00
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}
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}
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View* desktop_debug_get_view(DesktopDebugView* debug_view) {
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furi_assert(debug_view);
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return debug_view->view;
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}
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bool desktop_debug_input(InputEvent* event, void* context) {
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furi_assert(event);
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furi_assert(context);
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DesktopDebugView* debug_view = context;
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if(event->type != InputTypeShort) return false;
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DesktopViewStatsScreens current = 0;
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with_view_model(
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debug_view->view, (DesktopDebugViewModel * model) {
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2021-12-07 13:13:07 +00:00
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#if SRV_DOLPHIN_STATE_DEBUG == 1
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2021-09-28 09:40:39 +00:00
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if(event->key == InputKeyDown) {
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model->screen = (model->screen + 1) % DesktopViewStatsTotalCount;
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} else if(event->key == InputKeyUp) {
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model->screen = ((model->screen - 1) + DesktopViewStatsTotalCount) %
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DesktopViewStatsTotalCount;
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}
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2021-12-07 13:13:07 +00:00
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#else
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if((event->key == InputKeyDown) || (event->key == InputKeyUp)) {
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model->screen = !model->screen;
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}
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#endif
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2021-09-28 09:40:39 +00:00
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current = model->screen;
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return true;
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});
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if(current == DesktopViewStatsMeta) {
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if(event->key == InputKeyLeft) {
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debug_view->callback(DesktopDebugEventWrongDeed, debug_view->context);
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} else if(event->key == InputKeyRight) {
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debug_view->callback(DesktopDebugEventDeed, debug_view->context);
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} else if(event->key == InputKeyOk) {
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debug_view->callback(DesktopDebugEventSaveState, debug_view->context);
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} else {
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return false;
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}
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}
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if(event->key == InputKeyBack) {
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debug_view->callback(DesktopDebugEventExit, debug_view->context);
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}
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return true;
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}
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DesktopDebugView* desktop_debug_alloc() {
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DesktopDebugView* debug_view = furi_alloc(sizeof(DesktopDebugView));
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debug_view->view = view_alloc();
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view_allocate_model(debug_view->view, ViewModelTypeLocking, sizeof(DesktopDebugViewModel));
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view_set_context(debug_view->view, debug_view);
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view_set_draw_callback(debug_view->view, (ViewDrawCallback)desktop_debug_render);
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view_set_input_callback(debug_view->view, desktop_debug_input);
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return debug_view;
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}
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void desktop_debug_free(DesktopDebugView* debug_view) {
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furi_assert(debug_view);
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view_free(debug_view->view);
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free(debug_view);
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}
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void desktop_debug_get_dolphin_data(DesktopDebugView* debug_view) {
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Dolphin* dolphin = furi_record_open("dolphin");
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2021-09-30 19:50:58 +00:00
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DolphinStats stats = dolphin_stats(dolphin);
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2021-09-28 09:40:39 +00:00
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with_view_model(
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debug_view->view, (DesktopDebugViewModel * model) {
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model->icounter = stats.icounter;
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model->butthurt = stats.butthurt;
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2021-10-07 13:32:37 +00:00
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model->timestamp = stats.timestamp;
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2021-09-28 09:40:39 +00:00
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return true;
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});
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furi_record_close("dolphin");
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}
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void desktop_debug_reset_screen_idx(DesktopDebugView* debug_view) {
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with_view_model(
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debug_view->view, (DesktopDebugViewModel * model) {
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model->screen = 0;
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return true;
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});
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}
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