# Requirements
- Python3
- ImageMagic
- Make
# Compiling
```bash
make all
```
# Asset naming rules
## Images and Animations
`NAME_VARIANT_SIZE`
- `NAME` - mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowed
- `VARIANT` - optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.
- `SIZE` - mandatory - size in px. Example square 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.
Image names will be automatically prefixed with `I_`, animation names with `A_`.
Icons and Animations will be gathered into `icon.h` and `icon.c`.
## Dolphin and Games assets
Rules are same as for Images and Animations plus assets are grouped by level and level prepends `NAME`.
Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/AssetNaming/
# Important notes
Don't include assets that you are not using, compiler is not going to strip unused assets.