2021-01-08 04:42:48 +00:00
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#pragma once
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#include "view.h"
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#include "view_dispatcher_i.h"
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#include <flipper_v2.h>
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typedef struct {
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void* data;
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osMutexId_t mutex;
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} ViewModelLocking;
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struct View {
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ViewDispatcher* dispatcher;
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ViewDrawCallback draw_callback;
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ViewInputCallback input_callback;
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ViewModelType model_type;
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ViewNavigationCallback previous_callback;
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ViewNavigationCallback next_callback;
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void* model;
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void* context;
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};
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/* Set View dispatcher */
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void view_set_dispatcher(View* view, ViewDispatcher* view_dispatcher);
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2021-01-11 12:20:29 +00:00
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/* Unlock model */
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void view_unlock_model(View* view);
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2021-01-08 04:42:48 +00:00
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/* Draw Callback for View dispatcher */
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void view_draw(View* view, Canvas* canvas);
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/* Input Callback for View dispatcher */
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bool view_input(View* view, InputEvent* event);
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/* Previous Callback for View dispatcher */
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uint32_t view_previous(View* view);
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/* Next Callback for View dispatcher */
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uint32_t view_next(View* view);
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