#pragma once
#include "ibutton_scene_generic.h"
#include "../ibutton_key.h"
class iButtonSceneAddValue : public iButtonScene {
public:
void on_enter(iButtonApp* app) final;
bool on_event(iButtonApp* app, iButtonEvent* event) final;
void on_exit(iButtonApp* app) final;
private:
void byte_input_callback(void* context);
uint8_t new_key_data[IBUTTON_KEY_DATA_SIZE] = {};
};