flipperzero-firmware/applications/ibutton/scene/ibutton_scene_select_key.cpp

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#include "ibutton_scene_select_key.h"
#include "../ibutton_app.h"
#include "../ibutton_event.h"
#include "../ibutton_key.h"
void iButtonSceneSelectKey::on_enter(iButtonApp* app) {
// Process file_select return
if(app->load_key()) {
app->switch_to_next_scene(iButtonApp::Scene::SceneSavedKeyMenu);
} else {
app->switch_to_previous_scene();
}
}
bool iButtonSceneSelectKey::on_event(iButtonApp* app, iButtonEvent* event) {
return false;
}
void iButtonSceneSelectKey::on_exit(iButtonApp* app) {
}