[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
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#include <power/power_service/power.h>
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#include <storage/storage.h>
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2021-09-28 09:40:39 +00:00
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#include "../desktop_i.h"
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#include "../views/desktop_first_start.h"
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2022-01-02 21:39:56 +00:00
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#include "../views/desktop_events.h"
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2021-09-28 09:40:39 +00:00
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2022-01-02 21:39:56 +00:00
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void desktop_scene_first_start_callback(DesktopEvent event, void* context) {
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2021-09-28 09:40:39 +00:00
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Desktop* desktop = (Desktop*)context;
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view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
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}
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2021-09-28 14:42:52 +00:00
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void desktop_scene_first_start_on_enter(void* context) {
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2021-09-28 09:40:39 +00:00
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Desktop* desktop = (Desktop*)context;
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DesktopFirstStartView* first_start_view = desktop->first_start_view;
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desktop_first_start_set_callback(
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first_start_view, desktop_scene_first_start_callback, desktop);
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view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewFirstStart);
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}
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2021-09-28 14:42:52 +00:00
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bool desktop_scene_first_start_on_event(void* context, SceneManagerEvent event) {
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2021-09-28 09:40:39 +00:00
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Desktop* desktop = (Desktop*)context;
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bool consumed = false;
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2021-09-28 14:42:52 +00:00
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Storage* storage = NULL;
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2021-11-16 00:12:30 +00:00
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Power* power = NULL;
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2021-09-28 09:40:39 +00:00
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if(event.type == SceneManagerEventTypeCustom) {
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switch(event.event) {
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case DesktopFirstStartCompleted:
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2021-09-28 14:42:52 +00:00
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storage = furi_record_open("storage");
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storage_common_remove(storage, "/int/first_start");
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furi_record_close("storage");
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scene_manager_previous_scene(desktop->scene_manager);
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2021-09-28 09:40:39 +00:00
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consumed = true;
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break;
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2021-11-16 00:12:30 +00:00
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case DesktopFirstStartPoweroff:
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power = furi_record_open("power");
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power_off(power);
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furi_record_close("power");
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consumed = true;
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break;
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2021-09-28 09:40:39 +00:00
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default:
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break;
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}
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}
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return consumed;
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}
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2021-09-28 14:42:52 +00:00
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void desktop_scene_first_start_on_exit(void* context) {
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2021-09-28 09:40:39 +00:00
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}
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