70 lines
2.5 KiB
C
70 lines
2.5 KiB
C
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#include "../lfrfid_i.h"
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typedef enum {
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SubmenuIndexEmulate,
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SubmenuIndexWrite,
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SubmenuIndexEdit,
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SubmenuIndexDelete,
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SubmenuIndexInfo,
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} SubmenuIndex;
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static void lfrfid_scene_saved_key_menu_submenu_callback(void* context, uint32_t index) {
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LfRfid* app = context;
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view_dispatcher_send_custom_event(app->view_dispatcher, index);
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}
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void lfrfid_scene_saved_key_menu_on_enter(void* context) {
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LfRfid* app = context;
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Submenu* submenu = app->submenu;
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submenu_add_item(
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submenu, "Emulate", SubmenuIndexEmulate, lfrfid_scene_saved_key_menu_submenu_callback, app);
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submenu_add_item(
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submenu, "Write", SubmenuIndexWrite, lfrfid_scene_saved_key_menu_submenu_callback, app);
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submenu_add_item(
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submenu, "Edit", SubmenuIndexEdit, lfrfid_scene_saved_key_menu_submenu_callback, app);
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submenu_add_item(
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submenu, "Delete", SubmenuIndexDelete, lfrfid_scene_saved_key_menu_submenu_callback, app);
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submenu_add_item(
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submenu, "Info", SubmenuIndexInfo, lfrfid_scene_saved_key_menu_submenu_callback, app);
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submenu_set_selected_item(
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submenu, scene_manager_get_scene_state(app->scene_manager, LfRfidSceneSavedKeyMenu));
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view_dispatcher_switch_to_view(app->view_dispatcher, LfRfidViewSubmenu);
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}
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bool lfrfid_scene_saved_key_menu_on_event(void* context, SceneManagerEvent event) {
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LfRfid* app = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == SubmenuIndexEmulate) {
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scene_manager_next_scene(app->scene_manager, LfRfidSceneEmulate);
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consumed = true;
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} else if(event.event == SubmenuIndexWrite) {
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scene_manager_next_scene(app->scene_manager, LfRfidSceneWrite);
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consumed = true;
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} else if(event.event == SubmenuIndexEdit) {
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scene_manager_next_scene(app->scene_manager, LfRfidSceneSaveData);
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consumed = true;
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} else if(event.event == SubmenuIndexDelete) {
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scene_manager_next_scene(app->scene_manager, LfRfidSceneDeleteConfirm);
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consumed = true;
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} else if(event.event == SubmenuIndexInfo) {
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scene_manager_next_scene(app->scene_manager, LfRfidSceneSavedInfo);
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consumed = true;
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}
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scene_manager_set_scene_state(app->scene_manager, LfRfidSceneSavedKeyMenu, event.event);
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}
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return consumed;
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}
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void lfrfid_scene_saved_key_menu_on_exit(void* context) {
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LfRfid* app = context;
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submenu_reset(app->submenu);
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}
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