2021-01-20 16:51:01 +00:00
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#pragma once
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#include <gui/view.h>
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/* Dialog anonymous structure */
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typedef struct Dialog Dialog;
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/* Dialog result */
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typedef enum {
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DialogResultLeft,
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DialogResultRight,
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} DialogResult;
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/* Dialog result callback type
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* @warning comes from GUI thread
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*/
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typedef void (*DialogResultCallback)(DialogResult result, void* context);
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/* Allocate and initialize dialog
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* This dialog used to ask simple questions like Yes/
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*/
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Dialog* dialog_alloc();
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/* Deinitialize and free dialog
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* @param dialog - Dialog instance
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*/
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void dialog_free(Dialog* dialog);
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/* Get dialog view
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* @param dialog - Dialog instance
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* @return View instance that can be used for embedding
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*/
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View* dialog_get_view(Dialog* dialog);
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Implementation of some widgets based on real use cases and designs [FL-392][FL-809] (#315)
* gui test app
* aligned string draw functions
* add canvas_invert_color, canvas_draw_button_left, canvas_draw_button_right
* use new str and button fns in dialog
* real dialog mockup
* add new gui test app recipe
* submenu module init
* delete unused variable
* move buttons to element, add canvas_string_width fn, new center button element
* button icons
* submenu module
* use submenu module, switch views
* keyboard buttons img
* new font for keyboard
* text input (keyboard) module
* add text input to gui test app
* add gui tesst app to release build, fix flags
* handle transition from start and end position, fix input switch
* add long text support to text input
* canvas_string_width and the underlying u8g2_GetStrWidth now return uint16_t
* remove deprecated libs and apps
* canvas_font_max_height fn
* new element, aligned multiline text
* use multiline text instead of plain string
* fix second keyboard row, rename uppercase fn
* qwerty-like keyboard layout
* new icons for iButton app
* better dialog text position and events handling
* remove confusing comment
* new extended dialog module
* extended dialog module usage
* update docs
* new gui module, popup with timeout
* popup usage
* canvas, remove outdated canvas_font_max_height, use canvas_current_font_height
* use furi check
* use new view_enter and view_exit callback for timers
* add DrZlo to gui tester codeowner
Co-authored-by: aanper <mail@s3f.ru>
2021-02-04 23:35:06 +00:00
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/* Set dialog result callback
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2021-01-20 16:51:01 +00:00
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* @param dialog - Dialog instance
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Implementation of some widgets based on real use cases and designs [FL-392][FL-809] (#315)
* gui test app
* aligned string draw functions
* add canvas_invert_color, canvas_draw_button_left, canvas_draw_button_right
* use new str and button fns in dialog
* real dialog mockup
* add new gui test app recipe
* submenu module init
* delete unused variable
* move buttons to element, add canvas_string_width fn, new center button element
* button icons
* submenu module
* use submenu module, switch views
* keyboard buttons img
* new font for keyboard
* text input (keyboard) module
* add text input to gui test app
* add gui tesst app to release build, fix flags
* handle transition from start and end position, fix input switch
* add long text support to text input
* canvas_string_width and the underlying u8g2_GetStrWidth now return uint16_t
* remove deprecated libs and apps
* canvas_font_max_height fn
* new element, aligned multiline text
* use multiline text instead of plain string
* fix second keyboard row, rename uppercase fn
* qwerty-like keyboard layout
* new icons for iButton app
* better dialog text position and events handling
* remove confusing comment
* new extended dialog module
* extended dialog module usage
* update docs
* new gui module, popup with timeout
* popup usage
* canvas, remove outdated canvas_font_max_height, use canvas_current_font_height
* use furi check
* use new view_enter and view_exit callback for timers
* add DrZlo to gui tester codeowner
Co-authored-by: aanper <mail@s3f.ru>
2021-02-04 23:35:06 +00:00
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* @param callback - result callback function
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2021-01-20 16:51:01 +00:00
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*/
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void dialog_set_result_callback(Dialog* dialog, DialogResultCallback callback);
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Implementation of some widgets based on real use cases and designs [FL-392][FL-809] (#315)
* gui test app
* aligned string draw functions
* add canvas_invert_color, canvas_draw_button_left, canvas_draw_button_right
* use new str and button fns in dialog
* real dialog mockup
* add new gui test app recipe
* submenu module init
* delete unused variable
* move buttons to element, add canvas_string_width fn, new center button element
* button icons
* submenu module
* use submenu module, switch views
* keyboard buttons img
* new font for keyboard
* text input (keyboard) module
* add text input to gui test app
* add gui tesst app to release build, fix flags
* handle transition from start and end position, fix input switch
* add long text support to text input
* canvas_string_width and the underlying u8g2_GetStrWidth now return uint16_t
* remove deprecated libs and apps
* canvas_font_max_height fn
* new element, aligned multiline text
* use multiline text instead of plain string
* fix second keyboard row, rename uppercase fn
* qwerty-like keyboard layout
* new icons for iButton app
* better dialog text position and events handling
* remove confusing comment
* new extended dialog module
* extended dialog module usage
* update docs
* new gui module, popup with timeout
* popup usage
* canvas, remove outdated canvas_font_max_height, use canvas_current_font_height
* use furi check
* use new view_enter and view_exit callback for timers
* add DrZlo to gui tester codeowner
Co-authored-by: aanper <mail@s3f.ru>
2021-02-04 23:35:06 +00:00
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/* Set dialog context
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2021-01-20 16:51:01 +00:00
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* @param dialog - Dialog instance
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* @param context - context pointer, will be passed to result callback
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*/
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void dialog_set_context(Dialog* dialog, void* context);
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/* Set dialog header text
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* @param dialog - Dialog instance
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* @param text - text to be shown
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*/
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void dialog_set_header_text(Dialog* dialog, const char* text);
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/* Set dialog text
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* @param dialog - Dialog instance
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* @param text - text to be shown
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*/
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void dialog_set_text(Dialog* dialog, const char* text);
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/* Set left button text
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* @param dialog - Dialog instance
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* @param text - text to be shown
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*/
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void dialog_set_left_button_text(Dialog* dialog, const char* text);
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/* Set right button text
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* @param dialog - Dialog instance
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* @param text - text to be shown
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*/
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void dialog_set_right_button_text(Dialog* dialog, const char* text);
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