2022-06-21 12:45:50 +00:00
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#include "../infrared_i.h"
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typedef enum {
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SubmenuIndexUniversalTV,
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SubmenuIndexUniversalAC,
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SubmenuIndexUniversalAudio,
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SubmenuIndexUniversalProjector,
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} SubmenuIndex;
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static void infrared_scene_universal_submenu_callback(void* context, uint32_t index) {
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Infrared* infrared = context;
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view_dispatcher_send_custom_event(infrared->view_dispatcher, index);
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}
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void infrared_scene_universal_on_enter(void* context) {
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Infrared* infrared = context;
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Submenu* submenu = infrared->submenu;
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submenu_add_item(
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submenu,
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"TVs",
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SubmenuIndexUniversalTV,
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infrared_scene_universal_submenu_callback,
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context);
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submenu_add_item(
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submenu,
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"Audio Players",
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SubmenuIndexUniversalAudio,
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infrared_scene_universal_submenu_callback,
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context);
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submenu_add_item(
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submenu,
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"Projectors",
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SubmenuIndexUniversalProjector,
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infrared_scene_universal_submenu_callback,
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context);
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submenu_add_item(
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submenu,
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"Air Conditioners",
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SubmenuIndexUniversalAC,
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infrared_scene_universal_submenu_callback,
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context);
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submenu_set_selected_item(
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submenu, scene_manager_get_scene_state(infrared->scene_manager, InfraredSceneUniversal));
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view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewSubmenu);
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}
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bool infrared_scene_universal_on_event(void* context, SceneManagerEvent event) {
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Infrared* infrared = context;
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SceneManager* scene_manager = infrared->scene_manager;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == SubmenuIndexUniversalTV) {
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scene_manager_next_scene(scene_manager, InfraredSceneUniversalTV);
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consumed = true;
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} else if(event.event == SubmenuIndexUniversalAC) {
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scene_manager_next_scene(scene_manager, InfraredSceneUniversalAC);
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consumed = true;
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} else if(event.event == SubmenuIndexUniversalAudio) {
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scene_manager_next_scene(scene_manager, InfraredSceneUniversalAudio);
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consumed = true;
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} else if(event.event == SubmenuIndexUniversalProjector) {
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scene_manager_next_scene(scene_manager, InfraredSceneUniversalProjector);
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consumed = true;
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}
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scene_manager_set_scene_state(scene_manager, InfraredSceneUniversal, event.event);
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}
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return consumed;
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}
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void infrared_scene_universal_on_exit(void* context) {
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Infrared* infrared = context;
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submenu_reset(infrared->submenu);
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}
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