#include "../ibutton_i.h"
void ibutton_scene_info_on_enter(void* context) {
iButton* ibutton = context;
iButtonKey* key = ibutton->key;
Widget* widget = ibutton->widget;
const iButtonProtocolId protocol_id = ibutton_key_get_protocol_id(key);
FuriString* tmp = furi_string_alloc();
furi_string_printf(
tmp,
"\e#%s [%s]\e#",
ibutton->key_name,
ibutton_protocols_get_name(ibutton->protocols, protocol_id));
widget_add_text_box_element(
widget, 0, 2, 128, 12, AlignLeft, AlignTop, furi_string_get_cstr(tmp), true);
furi_string_reset(tmp);
ibutton_protocols_render_brief_data(ibutton->protocols, key, tmp);
widget_add_string_multiline_element(
widget, 0, 16, AlignLeft, AlignTop, FontSecondary, furi_string_get_cstr(tmp));
if(ibutton_protocols_get_features(ibutton->protocols, protocol_id) &
iButtonProtocolFeatureExtData) {
widget_add_button_element(
widget, GuiButtonTypeRight, "More", ibutton_widget_callback, context);
}
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewWidget);
furi_string_free(tmp);
bool ibutton_scene_info_on_event(void* context, SceneManagerEvent event) {
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
consumed = true;
if(event.event == GuiButtonTypeRight) {
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneViewData);
return consumed;
void ibutton_scene_info_on_exit(void* context) {
widget_reset(ibutton->widget);