#include "../ibutton_i.h"
void ibutton_scene_select_key_on_enter(void* context) {
iButton* ibutton = context;
if(ibutton_select_and_load_key(ibutton)) {
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneSavedKeyMenu);
} else {
scene_manager_search_and_switch_to_previous_scene(
ibutton->scene_manager, iButtonSceneStart);
}
bool ibutton_scene_select_key_on_event(void* context, SceneManagerEvent event) {
UNUSED(context);
UNUSED(event);
return false;
void ibutton_scene_select_key_on_exit(void* context) {