flipperzero-firmware/applications/scened-app-example/scene/scened-app-scene-byte-input.h

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#pragma once
#include "../scened-app.h"
class ScenedAppSceneByteInput : public GenericScene<ScenedApp> {
public:
void on_enter(ScenedApp* app, bool need_restore) final;
bool on_event(ScenedApp* app, ScenedApp::Event* event) final;
void on_exit(ScenedApp* app) final;
private:
void result_callback(void* context);
uint8_t data[4] = {
0x01,
0xA2,
0xF4,
0xD3,
};
};