flipperzero-firmware/applications/ibutton/ibutton_mode_template.h

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#pragma once
// template for modes
template <class TState, class TEvents> class AppTemplateMode {
public:
const char* name;
virtual void event(TEvents* event, TState* state) = 0;
virtual void render(Canvas* canvas, TState* state) = 0;
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virtual void acquire() = 0;
virtual void release() = 0;
};