590 lines
18 KiB
C++
590 lines
18 KiB
C++
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#include <stdio.h>
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extern "C" {
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#include "main.h"
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#include "cmsis_os.h"
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#include "u8g2_support.h"
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#include "u8g2/u8g2.h"
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}
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#include "ui.h"
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#include "events.h"
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// function draw basic layout -- single bmp
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void draw_bitmap(const char* bitmap, u8g2_t* u8g2, ScreenArea area) {
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if(bitmap == NULL) {
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printf("[basic layout] no content\n");
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u8g2_SetFont(u8g2, u8g2_font_6x10_mf);
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u8g2_SetDrawColor(u8g2, 1);
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u8g2_SetFontMode(u8g2, 1);
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u8g2_DrawStr(u8g2, 2, 12, "no content");
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} else {
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u8g2_SetDrawColor(u8g2, 1);
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u8g2_DrawXBM(u8g2, 0, 0, area.x + area.width, area.y + area.height, (unsigned char*)bitmap);
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}
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}
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void draw_text(const char* text, u8g2_t* u8g2, ScreenArea area) {
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// TODO proper cleanup statusbar
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u8g2_SetDrawColor(u8g2, 0);
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u8g2_DrawBox(u8g2, 0, 0, area.x + area.width, area.y + area.height);
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Block text_block = Block {
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width: area.width,
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height: area.height,
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margin_left: 0,
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margin_top: 0,
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padding_left: 3,
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padding_top: 7,
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background: 0,
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color: 1,
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font: (uint8_t*)u8g2_font_6x10_mf,
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};
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draw_block(u8g2, text, text_block, area.x, area.y);
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}
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// draw layout and switch between ui item by button and timer
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void LayoutComponent::handle(Event* event, Store* store, u8g2_t* u8g2, ScreenArea area) {
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switch(event->type) {
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// get button event
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case EventTypeButton:
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if(event->value.button.state) {
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for(size_t i = 0; i < this->actions_size; i++) {
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FlipperComponent* next = NULL;
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switch(this->actions[i].action) {
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case LayoutActionUp:
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if(event->value.button.id == ButtonsUp) {
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next = this->actions[i].item;
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}
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break;
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case LayoutActionDown:
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if(event->value.button.id == ButtonsDown) {
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next = this->actions[i].item;
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}
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break;
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case LayoutActionLeft:
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if(event->value.button.id == ButtonsLeft) {
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next = this->actions[i].item;
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}
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break;
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case LayoutActionRight:
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if(event->value.button.id == ButtonsRight) {
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next = this->actions[i].item;
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}
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break;
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case LayoutActionOk:
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if(event->value.button.id == ButtonsOk) {
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next = this->actions[i].item;
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}
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break;
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case LayoutActionBack:
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if(event->value.button.id == ButtonsBack) {
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next = this->actions[i].item;
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}
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break;
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// stub action
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case LayoutActionUsbDisconnect:
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if(event->value.button.id == ButtonsLeft) {
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next = this->actions[i].item;
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}
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break;
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case LayoutActionUsbConnect:
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if(event->value.button.id == ButtonsRight) {
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next = this->actions[i].item;
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}
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break;
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default: break;
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}
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if(next) {
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printf("[layout view] go to next item\n");
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Event send_event;
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send_event.type = EventTypeUiNext;
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next->handle(
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&send_event,
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store,
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u8g2,
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area
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);
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}
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}
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}
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break;
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case EventTypeUsb: {
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printf("get usb event\n");
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FlipperComponent* next = NULL;
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if(event->value.usb == UsbEventConnect) {
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for(size_t i = 0; i < this->actions_size; i++) {
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if(this->actions[i].action == LayoutActionUsbConnect) {
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next = this->actions[i].item;
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}
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}
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}
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if(event->value.usb == UsbEventDisconnect) {
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for(size_t i = 0; i < this->actions_size; i++) {
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if(this->actions[i].action == LayoutActionUsbDisconnect) {
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next = this->actions[i].item;
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}
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}
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}
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if(next) {
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printf("[layout view] go to next item\n");
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Event send_event;
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send_event.type = EventTypeUiNext;
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next->handle(
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&send_event,
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store,
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u8g2,
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area
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);
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}
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} break;
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// start component from prev
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case EventTypeUiNext:
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printf("[layout view] start component %lX\n", (uint32_t)this);
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if(this->timeout > 0) {
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// TODO start timer
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}
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// set current item to self
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store->current_component = this;
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this->wait_time = 0;
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// render layout
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this->dirty = true;
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break;
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case EventTypeTick:
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this->wait_time += event->value.tick_delta;
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if(this->wait_time > this->timeout) {
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for(size_t i = 0; i < this->actions_size; i++) {
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if(this->actions[i].action == LayoutActionTimeout ||
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this->actions[i].action == LayoutActionEndOfCycle
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) {
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if(this->actions[i].item != NULL) {
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printf("[layout view] go to next item\n");
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Event send_event;
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send_event.type = EventTypeUiNext;
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this->actions[i].item->handle(
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&send_event,
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store,
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u8g2,
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area
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);
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return;
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}
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}
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}
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}
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if(this->dirty) {
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this->draw_fn(this->data, u8g2, area);
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store->dirty_screen = true;
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this->dirty = false;
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}
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break;
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default: break;
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}
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}
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void BlinkerComponent::handle(Event* event, Store* store, u8g2_t* u8g2, ScreenArea area) {
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switch(event->type) {
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// get button event
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case EventTypeButton:
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if(event->value.button.state && event->value.button.id == ButtonsBack) {
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if(this->prev && this->prev != this) {
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printf("[blinker view] go back\n");
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Event send_event;
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send_event.type = EventTypeUiNext;
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this->prev->handle(
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&send_event,
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store,
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u8g2,
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area
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);
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this->prev = NULL;
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store->led = ColorBlack;
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this->wait_time = 0;
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this->is_on = true;
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this->active = false;
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} else {
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printf("[blinker view] no back/loop\n");
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}
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}
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if(event->value.button.state && event->value.button.id != ButtonsBack) {
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this->active = false;
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}
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if(!event->value.button.state && event->value.button.id != ButtonsBack) {
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this->active = true;
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}
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break;
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// start component from prev
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case EventTypeUiNext:
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printf("[blinker view] start component %lX\n", (uint32_t)this);
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if(this->prev == NULL) {
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this->prev = store->current_component;
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}
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// set current item to self
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store->current_component = this;
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this->dirty = true;
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this->wait_time = 0;
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this->is_on = true;
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this->active = false;
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break;
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case EventTypeTick:
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if(this->active) {
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this->wait_time += event->value.tick_delta;
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if(this->is_on) {
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if(this->wait_time > this->config.on_time) {
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this->wait_time = 0;
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this->is_on = false;
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}
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} else {
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if(this->wait_time > this->config.off_time) {
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this->wait_time = 0;
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this->is_on = true;
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}
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}
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store->led = this->is_on ? this->config.on_color : this->config.off_color;
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} else {
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store->led = ColorBlack;
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this->wait_time = 0;
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this->is_on = true;
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}
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if(this->dirty) {
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this->draw_fn(this->data, u8g2, area);
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store->dirty_screen = true;
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this->dirty = false;
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}
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break;
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default: break;
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}
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}
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void BlinkerComponentOnBtn::handle(Event* event, Store* store, u8g2_t* u8g2, ScreenArea area) {
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switch(event->type) {
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// get button event
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case EventTypeButton:
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if(event->value.button.state && event->value.button.id == ButtonsBack) {
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if(this->prev && this->prev != this) {
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printf("[blinker view] go back\n");
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Event send_event;
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send_event.type = EventTypeUiNext;
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this->prev->handle(
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&send_event,
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store,
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u8g2,
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area
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);
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this->prev = NULL;
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store->led = ColorBlack;
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this->wait_time = 0;
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this->is_on = true;
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this->active = false;
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} else {
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printf("[blinker view] no back/loop\n");
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}
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}
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if(event->value.button.state && event->value.button.id != ButtonsBack) {
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this->active = true;
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}
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if(!event->value.button.state && event->value.button.id != ButtonsBack) {
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this->active = false;
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}
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break;
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// start component from prev
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case EventTypeUiNext:
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printf("[blinker view] start component %lX\n", (uint32_t)this);
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if(this->prev == NULL) {
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this->prev = store->current_component;
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}
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// set current item to self
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store->current_component = this;
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this->dirty = true;
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this->wait_time = 0;
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this->is_on = true;
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this->active = false;
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break;
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case EventTypeTick:
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if(this->active) {
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this->wait_time += event->value.tick_delta;
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if(this->is_on) {
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if(this->wait_time > this->config.on_time) {
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this->wait_time = 0;
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this->is_on = false;
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}
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} else {
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if(this->wait_time > this->config.off_time) {
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this->wait_time = 0;
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this->is_on = true;
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}
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}
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store->led = this->is_on ? this->config.on_color : this->config.off_color;
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} else {
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store->led = ColorBlack;
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this->wait_time = 0;
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this->is_on = true;
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}
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if(this->dirty) {
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this->draw_fn(this->data, u8g2, area);
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store->dirty_screen = true;
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this->dirty = false;
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}
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break;
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default: break;
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}
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}
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#define MENU_DRAW_LINES 4
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Point draw_block(u8g2_t* u8g2, const char* text, Block layout, uint8_t x, uint8_t y) {
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u8g2_SetDrawColor(u8g2, layout.background);
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u8g2_DrawBox(u8g2,
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x + layout.margin_left,
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y + layout.margin_top,
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layout.width, layout.height
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);
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u8g2_SetDrawColor(u8g2, layout.color);
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u8g2_SetFont(u8g2, layout.font);
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if(text != NULL) {
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u8g2_DrawStr(u8g2,
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x + layout.margin_left + layout.padding_left,
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y + layout.margin_top + layout.padding_top,
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text
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);
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}
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return {
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x: x + layout.margin_left + layout.width,
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y: y + layout.margin_top + layout.height
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};
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}
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void draw_menu(MenuCtx* ctx, u8g2_t* u8g2, ScreenArea area) {
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// u8g2_ClearBuffer(u8g2);
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// clear area
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u8g2_SetDrawColor(u8g2, 0);
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u8g2_DrawBox(u8g2, area.x, area.y, area.width, area.height);
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u8g2_SetFontMode(u8g2, 1);
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uint8_t list_start = ctx->current - ctx->cursor;
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uint8_t list_size = ctx->size > MENU_DRAW_LINES ? MENU_DRAW_LINES : ctx->size;
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// draw header
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/*
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Point next = draw_block(u8g2, (const char*)data->name, Block {
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width: 128,
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height: 14,
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margin_left: 0,
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margin_top: 0,
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padding_left: 4,
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padding_top: 13,
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background: 1,
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color: 0,
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font: (uint8_t*)u8g2_font_helvB14_tf,
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}, area.x, area.y);
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*/
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Point next = {area.x, area.y};
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for(size_t i = 0; i < list_size; i++) {
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next = draw_block(u8g2, (const char*)ctx->list[list_start + i].name, Block {
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width: 128,
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height: 15,
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margin_left: 0,
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margin_top: i == 0 ? 2 : 0,
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padding_left: 2,
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padding_top: 12,
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background: i == ctx->cursor ? 1 : 0,
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color: i == ctx->cursor ? 0 : 1,
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font: (uint8_t*)u8g2_font_7x14_tf,
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}, area.x, next.y);
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}
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// u8g2_font_7x14_tf
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// u8g2_font_profont12_tf smallerbut cute
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// u8g2_font_samim_12_t_all орочий
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}
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void MenuCtx::handle(MenuEvent event) {
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uint8_t menu_size = this->size > MENU_DRAW_LINES ? MENU_DRAW_LINES : this->size;
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switch(event) {
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||
|
case MenuEventDown: {
|
||
|
if(this->current < (this->size - 1)) {
|
||
|
this->current++;
|
||
|
|
||
|
if(this->cursor < menu_size - 2 || this->current == this->size - 1) {
|
||
|
this->cursor++;
|
||
|
}
|
||
|
} else {
|
||
|
this->current = 0;
|
||
|
this->cursor = 0;
|
||
|
}
|
||
|
} break;
|
||
|
|
||
|
case MenuEventUp: {
|
||
|
if(this->current > 0) {
|
||
|
this->current--;
|
||
|
|
||
|
if(this->cursor > 1 || this->current == 0) {
|
||
|
this->cursor--;
|
||
|
}
|
||
|
|
||
|
} else {
|
||
|
this->current = this->size - 1;
|
||
|
this->cursor = menu_size - 1;
|
||
|
}
|
||
|
} break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void MenuCtx::reset() {
|
||
|
this->current = 0;
|
||
|
this->cursor = 0;
|
||
|
}
|
||
|
|
||
|
// draw numenu and handle navigation
|
||
|
void MenuComponent::handle(Event* event, Store* store, u8g2_t* u8g2, ScreenArea area) {
|
||
|
switch(event->type) {
|
||
|
// get button event
|
||
|
case EventTypeButton: {
|
||
|
if(event->value.button.id == ButtonsOk && event->value.button.state) {
|
||
|
if(this->ctx.current < this->ctx.size) {
|
||
|
FlipperComponent* next_item = (FlipperComponent*)this->ctx.list[this->ctx.current].item;
|
||
|
|
||
|
if(next_item) {
|
||
|
store->is_fullscreen = false;
|
||
|
|
||
|
printf("[layout view] go to %d item\n", this->ctx.current);
|
||
|
Event send_event;
|
||
|
send_event.type = EventTypeUiNext;
|
||
|
|
||
|
next_item->handle(
|
||
|
&send_event,
|
||
|
store,
|
||
|
u8g2,
|
||
|
area
|
||
|
);
|
||
|
} else {
|
||
|
printf("[menu view] no item at %d\n", this->ctx.current);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if(event->value.button.id == ButtonsDown && event->value.button.state) {
|
||
|
this->ctx.handle(MenuEventDown);
|
||
|
this->dirty = true;
|
||
|
}
|
||
|
|
||
|
if(event->value.button.id == ButtonsUp && event->value.button.state) {
|
||
|
this->ctx.handle(MenuEventUp);
|
||
|
this->dirty = true;
|
||
|
}
|
||
|
|
||
|
// go back item
|
||
|
if(event->value.button.id == ButtonsBack && event->value.button.state) {
|
||
|
if(this->prev && this->prev != this) {
|
||
|
store->is_fullscreen = false;
|
||
|
|
||
|
printf("[menu view] go back\n");
|
||
|
|
||
|
this->ctx.reset();
|
||
|
|
||
|
Event send_event;
|
||
|
send_event.type = EventTypeUiNext;
|
||
|
this->prev->handle(
|
||
|
&send_event,
|
||
|
store,
|
||
|
u8g2,
|
||
|
area
|
||
|
);
|
||
|
|
||
|
this->prev = NULL;
|
||
|
} else {
|
||
|
printf("[menu view] no back/loop\n");
|
||
|
}
|
||
|
}
|
||
|
} break;
|
||
|
|
||
|
// start component from prev
|
||
|
case EventTypeUiNext:
|
||
|
printf("[menu view] start component %lX (size %d)\n", (uint32_t)this, this->ctx.size);
|
||
|
|
||
|
// set prev item
|
||
|
if(this->prev == NULL) {
|
||
|
printf("[menu view] set prev element to %lX\n", (uint32_t)store->current_component);
|
||
|
this->prev = store->current_component;
|
||
|
}
|
||
|
// set current item to self
|
||
|
store->current_component = this;
|
||
|
|
||
|
store->is_fullscreen = true;
|
||
|
|
||
|
// render menu
|
||
|
this->dirty = true;
|
||
|
break;
|
||
|
|
||
|
case EventTypeTick:
|
||
|
if(this->dirty) {
|
||
|
draw_menu(&this->ctx, u8g2, area);
|
||
|
store->dirty_screen = true;
|
||
|
this->dirty = false;
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
default: break;
|
||
|
}
|
||
|
}
|