flipperzero-firmware/furi/core/dangerous_defines.h

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#pragma once
/** Assign value to variable with const modifier
*
* This macros is equivalent to `const_cast` from C++
* Literally x = y, but with some magic.
* It's as dangerous as only can be.
* We don't advice you to use it unless you REALLY MUST.
* Like REALLY REALLY.
*
* @param x - const variable
* @param y - variable
*
* @return assigned variable value
*/
#ifndef FURI_CONST_ASSIGN
#define FURI_CONST_ASSIGN_(T, x, y) \
({ \
T* tmp_x = (T*)&x; \
*tmp_x = y; \
*tmp_x; \
})
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965) * Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
#define FURI_CONST_ASSIGN_PTR(x, y) \
({ \
void** tmp_x = (void**)&x; \
*tmp_x = y; \
*tmp_x; \
})
#define FURI_CONST_ASSIGN(x, y) \
_Generic((x), signed char \
: FURI_CONST_ASSIGN_(signed char, x, y), unsigned char \
: FURI_CONST_ASSIGN_(unsigned char, x, y), short \
: FURI_CONST_ASSIGN_(short, x, y), unsigned short \
: FURI_CONST_ASSIGN_(unsigned short, x, y), int \
: FURI_CONST_ASSIGN_(int, x, y), unsigned \
: FURI_CONST_ASSIGN_(unsigned, x, y), long \
: FURI_CONST_ASSIGN_(long, x, y), unsigned long \
: FURI_CONST_ASSIGN_(unsigned long, x, y), long long \
: FURI_CONST_ASSIGN_(long long, x, y), unsigned long long \
: FURI_CONST_ASSIGN_(unsigned long long, x, y), float \
: FURI_CONST_ASSIGN_(float, x, y), double \
: FURI_CONST_ASSIGN_(double, x, y), long double \
: FURI_CONST_ASSIGN_(long double, x, y))
#endif