Import("env")
env.Append(
CPPPATH=[
"#/lib/flipper_application",
],
SDK_HEADERS=[
File("flipper_application.h"),
)
libenv = env.Clone(FW_LIB_NAME="flipper_application")
libenv.ApplyLibFlags()
sources = libenv.GlobRecursive("*.c")
lib = libenv.StaticLibrary("${FW_LIB_NAME}", sources)
libenv.Install("${LIB_DIST_DIR}", lib)
Return("lib")