flipperzero-firmware/lib/flipper_file/flipper_file_helper.c

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#include "flipper_file_helper.h"
const char* const flipper_file_filetype_key = "Filetype";
const char* const flipper_file_version_key = "Version";
const char flipper_file_delimiter = ':';
const char flipper_file_comment = '#';
#ifdef __linux__
const char* flipper_file_scratchpad = ".scratch.pad";
#else
const char* flipper_file_scratchpad = "/any/.scratch.pad";
#endif
bool flipper_file_read_valid_key(File* file, string_t key) {
string_reset(key);
bool found = false;
bool error = false;
const uint8_t buffer_size = 32;
uint8_t buffer[buffer_size];
bool accumulate = true;
bool new_line = true;
while(true) {
uint16_t bytes_were_read = storage_file_read(file, buffer, buffer_size);
if(bytes_were_read == 0) break;
for(uint16_t i = 0; i < bytes_were_read; i++) {
if(buffer[i] == flipper_file_eoln) {
// EOL found, clean data, start accumulating data and set the new_line flag
string_reset(key);
accumulate = true;
new_line = true;
} else if(buffer[i] == flipper_file_eolr) {
// Ignore
} else if(buffer[i] == flipper_file_comment && new_line) {
// if there is a comment character and we are at the beginning of a new line
// do not accumulate comment data and reset the new_line flag
accumulate = false;
new_line = false;
} else if(buffer[i] == flipper_file_delimiter) {
if(new_line) {
// we are on a "new line" and found the delimiter
// this can only be if we have previously found some kind of key, so
// clear the data, set the flag that we no longer want to accumulate data
// and reset the new_line flag
string_reset(key);
accumulate = false;
new_line = false;
} else {
// parse the delimiter only if we are accumulating data
if(accumulate) {
// we found the delimiter, move the rw pointer to the correct location
// and signal that we have found something
if(!file_helper_seek(file, i - bytes_were_read)) {
error = true;
break;
}
found = true;
break;
}
}
} else {
// just new symbol, reset the new_line flag
new_line = false;
if(accumulate) {
// and accumulate data if we want
string_push_back(key, buffer[i]);
}
}
}
if(found || error) break;
}
return found;
}
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
bool flipper_file_seek_to_key(File* file, const char* key, bool strict_mode) {
bool found = false;
string_t readed_key;
string_init(readed_key);
while(!storage_file_eof(file)) {
if(flipper_file_read_valid_key(file, readed_key)) {
if(string_cmp_str(readed_key, key) == 0) {
if(!file_helper_seek(file, 2)) break;
found = true;
break;
} else if(strict_mode) {
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
found = false;
break;
}
}
}
string_clear(readed_key);
return found;
}
bool flipper_file_write_key(File* file, const char* key) {
bool result = false;
do {
result = file_helper_write(file, key, strlen(key));
if(!result) break;
const char delimiter_buffer[2] = {flipper_file_delimiter, ' '};
result = file_helper_write(file, delimiter_buffer, sizeof(delimiter_buffer));
} while(false);
return result;
}
bool flipper_file_get_scratchpad_name(const char** name) {
// TODO do not rewrite existing file
*name = flipper_file_scratchpad;
return true;
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
}