2022-01-05 16:10:18 +00:00
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#include "lfrfid_app_scene_save_success.h"
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
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#include <gui/scene_manager.h>
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#include <dolphin/dolphin.h>
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#include <stdint.h>
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2021-06-30 12:02:46 +00:00
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void LfRfidAppSceneSaveSuccess::on_enter(LfRfidApp* app, bool need_restore) {
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auto popup = app->view_controller.get<PopupVM>();
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
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DOLPHIN_DEED(DolphinDeedRfidSave);
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2021-07-07 08:57:49 +00:00
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popup->set_icon(32, 5, &I_DolphinNice_96x59);
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2022-04-14 12:03:47 +00:00
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popup->set_header("Saved!", 5, 7, AlignLeft, AlignTop);
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2021-06-30 12:02:46 +00:00
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popup->set_context(app);
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popup->set_callback(LfRfidAppSceneSaveSuccess::timeout_callback);
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popup->set_timeout(1500);
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popup->enable_timeout();
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app->view_controller.switch_to<PopupVM>();
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}
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bool LfRfidAppSceneSaveSuccess::on_event(LfRfidApp* app, LfRfidApp::Event* event) {
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bool consumed = false;
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if(event->type == LfRfidApp::EventType::Back) {
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bool result = app->scene_controller.has_previous_scene(
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2022-04-14 12:03:47 +00:00
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{LfRfidApp::SceneType::ReadKeyMenu, LfRfidApp::SceneType::SelectKey});
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2021-06-30 12:02:46 +00:00
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if(result) {
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app->scene_controller.search_and_switch_to_previous_scene(
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2022-04-14 12:03:47 +00:00
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{LfRfidApp::SceneType::ReadKeyMenu, LfRfidApp::SceneType::SelectKey});
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2021-06-30 12:02:46 +00:00
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} else {
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app->scene_controller.search_and_switch_to_another_scene(
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{LfRfidApp::SceneType::SaveType}, LfRfidApp::SceneType::SelectKey);
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}
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consumed = true;
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}
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return consumed;
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}
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void LfRfidAppSceneSaveSuccess::on_exit(LfRfidApp* app) {
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app->view_controller.get<PopupVM>()->clean();
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}
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void LfRfidAppSceneSaveSuccess::timeout_callback(void* context) {
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LfRfidApp* app = static_cast<LfRfidApp*>(context);
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LfRfidApp::Event event;
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event.type = LfRfidApp::EventType::Back;
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app->view_controller.send_event(&event);
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
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}
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