#include "../ibutton_i.h"
#include <dolphin/dolphin.h>
void ibutton_scene_read_success_on_enter(void* context) {
iButton* ibutton = context;
iButtonKey* key = ibutton->key;
Widget* widget = ibutton->widget;
FuriString* tmp = furi_string_alloc();
const iButtonProtocolId protocol_id = ibutton_key_get_protocol_id(key);
widget_add_button_element(
widget, GuiButtonTypeLeft, "Retry", ibutton_widget_callback, context);
widget, GuiButtonTypeRight, "More", ibutton_widget_callback, context);
furi_string_printf(
tmp,
"%s[%s]",
ibutton_protocols_get_name(ibutton->protocols, protocol_id),
ibutton_protocols_get_manufacturer(ibutton->protocols, protocol_id));
widget_add_string_element(
widget, 0, 2, AlignLeft, AlignTop, FontPrimary, furi_string_get_cstr(tmp));
furi_string_reset(tmp);
ibutton_protocols_render_brief_data(ibutton->protocols, key, tmp);
widget_add_string_multiline_element(
widget, 0, 16, AlignLeft, AlignTop, FontSecondary, furi_string_get_cstr(tmp));
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewWidget);
ibutton_notification_message(ibutton, iButtonNotificationMessageGreenOn);
furi_string_free(tmp);
}
bool ibutton_scene_read_success_on_event(void* context, SceneManagerEvent event) {
SceneManager* scene_manager = ibutton->scene_manager;
bool consumed = false;
if(event.type == SceneManagerEventTypeBack) {
consumed = true;
scene_manager_next_scene(scene_manager, iButtonSceneExitConfirm);
} else if(event.type == SceneManagerEventTypeCustom) {
if(event.event == GuiButtonTypeRight) {
scene_manager_next_scene(scene_manager, iButtonSceneReadKeyMenu);
} else if(event.event == GuiButtonTypeLeft) {
scene_manager_next_scene(scene_manager, iButtonSceneRetryConfirm);
return consumed;
void ibutton_scene_read_success_on_exit(void* context) {
widget_reset(ibutton->widget);
ibutton_notification_message(ibutton, iButtonNotificationMessageGreenOff);