#include "../ibutton_i.h"
static void ibutton_scene_add_type_byte_input_callback(void* context) {
iButton* ibutton = context;
view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventByteEditResult);
}
static void ibutton_scene_add_type_byte_changed_callback(void* context) {
view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventByteEditChanged);
void ibutton_scene_add_value_on_enter(void* context) {
byte_input_set_header_text(ibutton->byte_input, "Enter the key");
iButtonEditableData editable_data;
ibutton_protocols_get_editable_data(ibutton->protocols, ibutton->key, &editable_data);
byte_input_set_result_callback(
ibutton->byte_input,
ibutton_scene_add_type_byte_input_callback,
ibutton_scene_add_type_byte_changed_callback,
context,
editable_data.ptr,
editable_data.size);
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewByteInput);
bool ibutton_scene_add_value_on_event(void* context, SceneManagerEvent event) {
SceneManager* scene_manager = ibutton->scene_manager;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
consumed = true;
if(event.event == iButtonCustomEventByteEditResult) {
scene_manager_next_scene(scene_manager, iButtonSceneSaveName);
} else if(event.event == iButtonCustomEventByteEditChanged) {
ibutton_protocols_apply_edits(ibutton->protocols, ibutton->key);
} else if(event.type == SceneManagerEventTypeBack) {
// User cancelled editing, reload the key from storage
if(scene_manager_has_previous_scene(scene_manager, iButtonSceneSavedKeyMenu)) {
if(!ibutton_load_key(ibutton)) {
consumed = scene_manager_search_and_switch_to_previous_scene(
scene_manager, iButtonSceneStart);
return consumed;
void ibutton_scene_add_value_on_exit(void* context) {
byte_input_set_result_callback(ibutton->byte_input, NULL, NULL, NULL, NULL, 0);
byte_input_set_header_text(ibutton->byte_input, NULL);