Implementation of some widgets based on real use cases and designs [FL-392][FL-809] (#315)
* gui test app
* aligned string draw functions
* add canvas_invert_color, canvas_draw_button_left, canvas_draw_button_right
* use new str and button fns in dialog
* real dialog mockup
* add new gui test app recipe
* submenu module init
* delete unused variable
* move buttons to element, add canvas_string_width fn, new center button element
* button icons
* submenu module
* use submenu module, switch views
* keyboard buttons img
* new font for keyboard
* text input (keyboard) module
* add text input to gui test app
* add gui tesst app to release build, fix flags
* handle transition from start and end position, fix input switch
* add long text support to text input
* canvas_string_width and the underlying u8g2_GetStrWidth now return uint16_t
* remove deprecated libs and apps
* canvas_font_max_height fn
* new element, aligned multiline text
* use multiline text instead of plain string
* fix second keyboard row, rename uppercase fn
* qwerty-like keyboard layout
* new icons for iButton app
* better dialog text position and events handling
* remove confusing comment
* new extended dialog module
* extended dialog module usage
* update docs
* new gui module, popup with timeout
* popup usage
* canvas, remove outdated canvas_font_max_height, use canvas_current_font_height
* use furi check
* use new view_enter and view_exit callback for timers
* add DrZlo to gui tester codeowner
Co-authored-by: aanper <mail@s3f.ru>
2021-02-04 23:35:06 +00:00
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#include <furi.h>
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#include <gui/gui.h>
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#include <gui/view_port.h>
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#include <gui/view.h>
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#include <gui/view_dispatcher.h>
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#include <gui/modules/dialog.h>
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#include <gui/modules/dialog_ex.h>
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#include <gui/modules/submenu.h>
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#include <gui/modules/text_input.h>
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#include <gui/modules/popup.h>
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typedef enum {
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GuiTesterViewTextInput = 0,
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GuiTesterViewSubmenu,
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GuiTesterViewDialog,
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GuiTesterViewDialogEx,
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GuiTesterViewPopup,
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GuiTesterViewLast
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} GuiTesterView;
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typedef struct {
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ViewDispatcher* view_dispatcher;
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Dialog* dialog;
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DialogEx* dialog_ex;
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Submenu* submenu;
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TextInput* text_input;
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Popup* popup;
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GuiTesterView view_index;
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} GuiTester;
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GuiTester* gui_test_alloc(void) {
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GuiTester* gui_tester = furi_alloc(sizeof(GuiTester));
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gui_tester->view_dispatcher = view_dispatcher_alloc();
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gui_tester->view_index = GuiTesterViewDialogEx;
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gui_tester->dialog = dialog_alloc();
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view_dispatcher_add_view(
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gui_tester->view_dispatcher, GuiTesterViewDialog, dialog_get_view(gui_tester->dialog));
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gui_tester->dialog_ex = dialog_ex_alloc();
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view_dispatcher_add_view(
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gui_tester->view_dispatcher,
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GuiTesterViewDialogEx,
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dialog_ex_get_view(gui_tester->dialog_ex));
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gui_tester->submenu = submenu_alloc();
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view_dispatcher_add_view(
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gui_tester->view_dispatcher, GuiTesterViewSubmenu, submenu_get_view(gui_tester->submenu));
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gui_tester->text_input = text_input_alloc();
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view_dispatcher_add_view(
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gui_tester->view_dispatcher,
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GuiTesterViewTextInput,
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text_input_get_view(gui_tester->text_input));
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gui_tester->popup = popup_alloc();
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view_dispatcher_add_view(
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gui_tester->view_dispatcher, GuiTesterViewPopup, popup_get_view(gui_tester->popup));
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return gui_tester;
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}
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void next_view(void* context) {
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furi_assert(context);
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GuiTester* gui_tester = context;
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gui_tester->view_index++;
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if(gui_tester->view_index >= GuiTesterViewLast) {
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gui_tester->view_index = 0;
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}
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view_dispatcher_switch_to_view(gui_tester->view_dispatcher, gui_tester->view_index);
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}
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void popup_callback(void* context) {
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next_view(context);
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}
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void submenu_callback(void* context) {
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next_view(context);
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}
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void dialog_callback(DialogResult result, void* context) {
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next_view(context);
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}
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void dialog_ex_callback(DialogExResult result, void* context) {
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next_view(context);
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}
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void text_input_callback(void* context, char* text) {
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next_view(context);
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}
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void gui_test(void* param) {
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(void)param;
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GuiTester* gui_tester = gui_test_alloc();
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Gui* gui = furi_record_open("gui");
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view_dispatcher_attach_to_gui(gui_tester->view_dispatcher, gui, ViewDispatcherTypeFullscreen);
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// Submenu
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submenu_add_item(gui_tester->submenu, "Read", submenu_callback, gui_tester);
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submenu_add_item(gui_tester->submenu, "Saved", submenu_callback, gui_tester);
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submenu_add_item(gui_tester->submenu, "Emulate", submenu_callback, gui_tester);
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submenu_add_item(gui_tester->submenu, "Enter manually", submenu_callback, gui_tester);
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submenu_add_item(gui_tester->submenu, "Blah blah", submenu_callback, gui_tester);
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submenu_add_item(gui_tester->submenu, "Set time", submenu_callback, gui_tester);
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submenu_add_item(gui_tester->submenu, "Gender-bender", submenu_callback, gui_tester);
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submenu_add_item(gui_tester->submenu, "Hack American Elections", submenu_callback, gui_tester);
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submenu_add_item(gui_tester->submenu, "Hack the White House", submenu_callback, gui_tester);
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// Dialog
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dialog_set_result_callback(gui_tester->dialog, dialog_callback);
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dialog_set_context(gui_tester->dialog, gui_tester);
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dialog_set_header_text(gui_tester->dialog, "Delete Abc123?");
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dialog_set_text(gui_tester->dialog, "ID: F0 00 01 02 03 04\nAre you shure?");
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2021-02-05 00:23:29 +00:00
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dialog_set_left_button_text(gui_tester->dialog, "Yes");
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dialog_set_right_button_text(gui_tester->dialog, "No");
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Implementation of some widgets based on real use cases and designs [FL-392][FL-809] (#315)
* gui test app
* aligned string draw functions
* add canvas_invert_color, canvas_draw_button_left, canvas_draw_button_right
* use new str and button fns in dialog
* real dialog mockup
* add new gui test app recipe
* submenu module init
* delete unused variable
* move buttons to element, add canvas_string_width fn, new center button element
* button icons
* submenu module
* use submenu module, switch views
* keyboard buttons img
* new font for keyboard
* text input (keyboard) module
* add text input to gui test app
* add gui tesst app to release build, fix flags
* handle transition from start and end position, fix input switch
* add long text support to text input
* canvas_string_width and the underlying u8g2_GetStrWidth now return uint16_t
* remove deprecated libs and apps
* canvas_font_max_height fn
* new element, aligned multiline text
* use multiline text instead of plain string
* fix second keyboard row, rename uppercase fn
* qwerty-like keyboard layout
* new icons for iButton app
* better dialog text position and events handling
* remove confusing comment
* new extended dialog module
* extended dialog module usage
* update docs
* new gui module, popup with timeout
* popup usage
* canvas, remove outdated canvas_font_max_height, use canvas_current_font_height
* use furi check
* use new view_enter and view_exit callback for timers
* add DrZlo to gui tester codeowner
Co-authored-by: aanper <mail@s3f.ru>
2021-02-04 23:35:06 +00:00
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// Dialog extended
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dialog_ex_set_result_callback(gui_tester->dialog_ex, dialog_ex_callback);
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dialog_ex_set_context(gui_tester->dialog_ex, gui_tester);
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dialog_ex_set_header(gui_tester->dialog_ex, "Dallas", 95, 12, AlignCenter, AlignCenter);
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dialog_ex_set_text(
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gui_tester->dialog_ex, "F6 E5 D4\nC3 B2 A1", 95, 32, AlignCenter, AlignCenter);
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dialog_ex_set_icon(gui_tester->dialog_ex, 0, 1, I_DolphinExcited_64x63);
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2021-02-05 00:23:29 +00:00
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dialog_ex_set_left_button_text(gui_tester->dialog_ex, "More");
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dialog_ex_set_right_button_text(gui_tester->dialog_ex, "Save");
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Implementation of some widgets based on real use cases and designs [FL-392][FL-809] (#315)
* gui test app
* aligned string draw functions
* add canvas_invert_color, canvas_draw_button_left, canvas_draw_button_right
* use new str and button fns in dialog
* real dialog mockup
* add new gui test app recipe
* submenu module init
* delete unused variable
* move buttons to element, add canvas_string_width fn, new center button element
* button icons
* submenu module
* use submenu module, switch views
* keyboard buttons img
* new font for keyboard
* text input (keyboard) module
* add text input to gui test app
* add gui tesst app to release build, fix flags
* handle transition from start and end position, fix input switch
* add long text support to text input
* canvas_string_width and the underlying u8g2_GetStrWidth now return uint16_t
* remove deprecated libs and apps
* canvas_font_max_height fn
* new element, aligned multiline text
* use multiline text instead of plain string
* fix second keyboard row, rename uppercase fn
* qwerty-like keyboard layout
* new icons for iButton app
* better dialog text position and events handling
* remove confusing comment
* new extended dialog module
* extended dialog module usage
* update docs
* new gui module, popup with timeout
* popup usage
* canvas, remove outdated canvas_font_max_height, use canvas_current_font_height
* use furi check
* use new view_enter and view_exit callback for timers
* add DrZlo to gui tester codeowner
Co-authored-by: aanper <mail@s3f.ru>
2021-02-04 23:35:06 +00:00
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// Popup
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popup_set_callback(gui_tester->popup, popup_callback);
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popup_set_context(gui_tester->popup, gui_tester);
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popup_set_icon(gui_tester->popup, 0, 2, I_DolphinMafia_115x62);
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popup_set_text(gui_tester->popup, "Deleted", 83, 19, AlignLeft, AlignBottom);
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popup_set_timeout(gui_tester->popup, 5000);
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popup_enable_timeout(gui_tester->popup);
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// Text input
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const uint8_t text_input_text_len = 64;
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char* text_input_text = calloc(text_input_text_len + 1, 1);
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memcpy(text_input_text, "New_ke", strlen("New_ke"));
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text_input_set_result_callback(
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gui_tester->text_input,
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text_input_callback,
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gui_tester,
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text_input_text,
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text_input_text_len);
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text_input_set_header_text(gui_tester->text_input, "Name the key");
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view_dispatcher_switch_to_view(gui_tester->view_dispatcher, gui_tester->view_index);
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while(1) {
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osDelay(1000);
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}
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}
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