2022-02-25 15:22:58 +00:00
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#include "../infrared_app.h"
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
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#include <dolphin/dolphin.h>
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2021-06-02 15:16:05 +00:00
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2022-02-25 15:22:58 +00:00
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void InfraredAppSceneLearnDone::on_enter(InfraredApp* app) {
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InfraredAppViewManager* view_manager = app->get_view_manager();
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2021-06-02 15:16:05 +00:00
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Popup* popup = view_manager->get_popup();
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2021-07-07 08:57:49 +00:00
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popup_set_icon(popup, 32, 5, &I_DolphinNice_96x59);
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
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DOLPHIN_DEED(DolphinDeedIrSave);
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2021-06-02 15:16:05 +00:00
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if(app->get_learn_new_remote()) {
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2022-02-16 11:09:47 +00:00
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popup_set_header(popup, "New remote\ncreated!", 0, 0, AlignLeft, AlignTop);
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2021-06-02 15:16:05 +00:00
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} else {
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2022-02-16 11:09:47 +00:00
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popup_set_header(popup, "Saved!", 5, 7, AlignLeft, AlignTop);
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2021-06-02 15:16:05 +00:00
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}
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2022-02-25 15:22:58 +00:00
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popup_set_callback(popup, InfraredApp::popup_callback);
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2021-06-02 15:16:05 +00:00
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popup_set_context(popup, app);
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popup_set_timeout(popup, 1500);
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popup_enable_timeout(popup);
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2022-02-25 15:22:58 +00:00
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view_manager->switch_to(InfraredAppViewManager::ViewId::Popup);
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2021-06-02 15:16:05 +00:00
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}
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2022-02-25 15:22:58 +00:00
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bool InfraredAppSceneLearnDone::on_event(InfraredApp* app, InfraredAppEvent* event) {
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2021-06-02 15:16:05 +00:00
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bool consumed = false;
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2022-02-25 15:22:58 +00:00
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if(event->type == InfraredAppEvent::Type::PopupTimer) {
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app->switch_to_next_scene(InfraredApp::Scene::Remote);
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2021-06-02 15:16:05 +00:00
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consumed = true;
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}
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return consumed;
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}
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2022-02-25 15:22:58 +00:00
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void InfraredAppSceneLearnDone::on_exit(InfraredApp* app) {
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2021-06-02 15:16:05 +00:00
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app->set_learn_new_remote(false);
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2022-02-25 15:22:58 +00:00
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InfraredAppViewManager* view_manager = app->get_view_manager();
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2022-02-16 11:09:47 +00:00
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Popup* popup = view_manager->get_popup();
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popup_set_header(popup, nullptr, 0, 0, AlignLeft, AlignTop);
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2021-06-02 15:16:05 +00:00
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}
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