2022-01-05 16:10:18 +00:00
|
|
|
#include "scened_app.h"
|
|
|
|
#include "scene/scened_app_scene_start.h"
|
|
|
|
#include "scene/scened_app_scene_byte_input.h"
|
2021-06-15 11:01:56 +00:00
|
|
|
|
|
|
|
ScenedApp::ScenedApp()
|
|
|
|
: scene_controller{this}
|
|
|
|
, text_store{128}
|
|
|
|
, notification{"notification"} {
|
|
|
|
}
|
|
|
|
|
|
|
|
ScenedApp::~ScenedApp() {
|
|
|
|
}
|
|
|
|
|
|
|
|
void ScenedApp::run() {
|
|
|
|
scene_controller.add_scene(SceneType::Start, new ScenedAppSceneStart());
|
|
|
|
scene_controller.add_scene(SceneType::ByteInputScene, new ScenedAppSceneByteInput());
|
|
|
|
|
|
|
|
notification_message(notification, &sequence_blink_green_10);
|
|
|
|
scene_controller.process(100);
|
|
|
|
}
|