#include "icon-element.h"
IconElement::IconElement() {
}
IconElement::~IconElement() {
void IconElement::draw(Canvas* canvas) {
if(icon != NULL) {
canvas_draw_icon(canvas, x, y, icon);
bool IconElement::input(InputEvent* event) {
return false;
void IconElement::set_icon(uint8_t _x, uint8_t _y, const Icon* _icon) {
lock_model();
icon = _icon;
x = _x;
y = _y;
unlock_model(true);