flipperzero-firmware/applications/subghz/scenes/subghz_scene_saved.c

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2021-08-12 14:42:56 +00:00
#include "../subghz_i.h"
const void subghz_scene_saved_on_enter(void* context) {
SubGhz* subghz = context;
SubGhz: read and save static remotes. Create new static and dynamic remotes. (#646) * SubGhz: the functions of saving loading KeeLog have been modified, saving KeeLog is prohibited * SubGhz: Fix displaying Nice FlorS in the Raed scene * SubGhz: Fix displaying Faac SLH in the Raed scene * SubGhz: Fix displaying iDo in the Raed scene * SubGhz: Fix displaying Star Line in the Raed scene * SubGhz: Fix displaying Nice Flo in the Raed scene, added save and load functions. (testing needed, no remote control) * SubGhz: subghz_beginadded common encoder upload signal * SubGhz: add Came encoder * SubGhz: modified pricenton encoder, fix view transmitter hide the "Send" button if there is no encoder * SubGhz: add nice flo encoder, need testing no remote control * SubGhz: add gate_tx encoder * SubGhz: add nero_sketch encoder * SubGhz: add keelog encoder * SubGhz: add long upload upload while the button is pressed while releasing the transfer is over, with a check for sticking (maximum 200 upload repetitions) * SubGhz: fix max upload * SubGhz: Fix structure subghz add encoder * SubGhz: add generating and sending a dynamic keelog key, refactoring the code * SubGhz: add notifications * SubGhz: add creating a new remote control (Pricenton, Nice Flo 12bit, Nice Flo 24bit, CAME 12bit, CAME 24bit, Gate TX, DoorHan) * SubGhz: Fix load file, fix scene start * Subghz: Fix show key * SubGhz: Fix subghz_cli * SubGhz: Fix furi-hal-subghz * Format sources * SubGhz: standard notification scheme, fix broken assert in DMA. * SubGhz: move level alignment logic to furi-hal-subghz, fix spelling, cleanup. Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
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if(subghz_saved_protocol_select(subghz)) {
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scene_manager_next_scene(subghz->scene_manager, SubGhzSceneTransmitter);
} else {
scene_manager_search_and_switch_to_previous_scene(subghz->scene_manager, SubGhzSceneStart);
}
}
const bool subghz_scene_saved_on_event(void* context, SceneManagerEvent event) {
// SubGhz* subghz = context;
return false;
}
const void subghz_scene_saved_on_exit(void* context) {
// SubGhz* subghz = context;
}