2021-01-08 04:42:48 +00:00
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#pragma once
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#include "view.h"
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#include "view_dispatcher_i.h"
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[FL-140] Core api dynamic records (#296)
* SYSTEM: tickless mode with deep sleep.
* Move FreeRTOS ticks to lptim2
* API: move all sumbodules init routines to one place. Timebase: working lptim2 at tick source.
* API Timebase: lp-timer routines, timer access safe zones prediction and synchronization. FreeRTOS: adjust configuration for tickless mode.
* NFC: support for tickless mode.
* API Timebase: improve tick error handling in IRQ. Apploader: use insomnia mode to run applications.
* BLE: prevent sleep while core2 starting
* HAL: nap while in insomnia mode
* init records work
* try to implement record delete
* tests and flapp
* flapp subsystem
* new core functions to get app stat, simplify core code
* fix thread termination
* add strdup to core
* fix tests
* Refactoring: remove all unusued parts, update API usage, aggreagate API sources and headers, new record storage
* Refactoring: update furi record api usage, cleanup code
* Fix broken merge for freertos apps
* Core, Target: fix compilation warnings
* Drop firmware target local
* HAL Timebase, Power, Clock: semaphore guarded access to clock and power modes, better sleep mode.
* SD-Filesystem: wait for all deps to arrive before adding widget. Core, BLE: disable debug dump to serial.
* delete old app example-ipc
* delete old app fatfs list
* fix strobe app, add input header
* delete old display driver
* comment old app qr-code
* fix sd-card test, add forced widget update
* remove unused new core test
* increase heap to 128k
* comment and assert old core tests
* fix syntax
Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-01-20 16:09:26 +00:00
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#include <furi.h>
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2021-01-08 04:42:48 +00:00
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typedef struct {
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void* data;
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osMutexId_t mutex;
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} ViewModelLocking;
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struct View {
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ViewDispatcher* dispatcher;
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ViewDrawCallback draw_callback;
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ViewInputCallback input_callback;
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ViewModelType model_type;
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ViewNavigationCallback previous_callback;
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ViewNavigationCallback next_callback;
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2021-02-04 12:05:46 +00:00
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ViewCallback enter_callback;
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ViewCallback exit_callback;
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2021-01-08 04:42:48 +00:00
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void* model;
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void* context;
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};
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/* Set View dispatcher */
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void view_set_dispatcher(View* view, ViewDispatcher* view_dispatcher);
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2021-01-11 12:20:29 +00:00
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/* Unlock model */
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void view_unlock_model(View* view);
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2021-01-08 04:42:48 +00:00
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/* Draw Callback for View dispatcher */
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void view_draw(View* view, Canvas* canvas);
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/* Input Callback for View dispatcher */
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bool view_input(View* view, InputEvent* event);
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/* Previous Callback for View dispatcher */
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uint32_t view_previous(View* view);
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/* Next Callback for View dispatcher */
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uint32_t view_next(View* view);
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2021-02-04 12:05:46 +00:00
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/* Enter Callback for View dispatcher */
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void view_enter(View* view);
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/* Exit Callback for View dispatcher */
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void view_exit(View* view);
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