flipperzero-firmware/applications/main/infrared/infrared_signal.c

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[FL-2568] Infrared C port (#1326) * Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
2022-06-21 12:45:50 +00:00
#include "infrared_signal.h"
#include <stdlib.h>
#include <string.h>
#include <core/check.h>
[FL-2568] Infrared C port (#1326) * Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
2022-06-21 12:45:50 +00:00
#include <infrared_worker.h>
#include <infrared_transmit.h>
#define TAG "InfraredSignal"
struct InfraredSignal {
bool is_raw;
union {
InfraredMessage message;
InfraredRawSignal raw;
} payload;
};
static void infrared_signal_clear_timings(InfraredSignal* signal) {
if(signal->is_raw) {
free(signal->payload.raw.timings);
signal->payload.raw.timings_size = 0;
signal->payload.raw.timings = NULL;
}
}
static bool infrared_signal_is_message_valid(InfraredMessage* message) {
if(!infrared_is_protocol_valid(message->protocol)) {
FURI_LOG_E(TAG, "Unknown protocol");
return false;
}
uint32_t address_length = infrared_get_protocol_address_length(message->protocol);
uint32_t address_mask = (1UL << address_length) - 1;
if(message->address != (message->address & address_mask)) {
FURI_LOG_E(
TAG,
"Address is out of range (mask 0x%08lX): 0x%lX\r\n",
address_mask,
message->address);
return false;
}
uint32_t command_length = infrared_get_protocol_command_length(message->protocol);
uint32_t command_mask = (1UL << command_length) - 1;
if(message->command != (message->command & command_mask)) {
FURI_LOG_E(
TAG,
"Command is out of range (mask 0x%08lX): 0x%lX\r\n",
command_mask,
message->command);
return false;
}
return true;
}
static bool infrared_signal_is_raw_valid(InfraredRawSignal* raw) {
if((raw->frequency > INFRARED_MAX_FREQUENCY) || (raw->frequency < INFRARED_MIN_FREQUENCY)) {
FURI_LOG_E(
TAG,
"Frequency is out of range (%lX - %lX): %lX",
INFRARED_MIN_FREQUENCY,
INFRARED_MAX_FREQUENCY,
raw->frequency);
return false;
} else if((raw->duty_cycle <= 0) || (raw->duty_cycle > 1)) {
FURI_LOG_E(TAG, "Duty cycle is out of range (0 - 1): %f", (double)raw->duty_cycle);
return false;
} else if((raw->timings_size <= 0) || (raw->timings_size > MAX_TIMINGS_AMOUNT)) {
FURI_LOG_E(
TAG,
"Timings amount is out of range (0 - %lX): %lX",
MAX_TIMINGS_AMOUNT,
raw->timings_size);
return false;
}
return true;
}
static inline bool infrared_signal_save_message(InfraredMessage* message, FlipperFormat* ff) {
const char* protocol_name = infrared_get_protocol_name(message->protocol);
return flipper_format_write_string_cstr(ff, "type", "parsed") &&
flipper_format_write_string_cstr(ff, "protocol", protocol_name) &&
flipper_format_write_hex(ff, "address", (uint8_t*)&message->address, 4) &&
flipper_format_write_hex(ff, "command", (uint8_t*)&message->command, 4);
}
static inline bool infrared_signal_save_raw(InfraredRawSignal* raw, FlipperFormat* ff) {
furi_assert(raw->timings_size <= MAX_TIMINGS_AMOUNT);
return flipper_format_write_string_cstr(ff, "type", "raw") &&
flipper_format_write_uint32(ff, "frequency", &raw->frequency, 1) &&
flipper_format_write_float(ff, "duty_cycle", &raw->duty_cycle, 1) &&
flipper_format_write_uint32(ff, "data", raw->timings, raw->timings_size);
}
static inline bool infrared_signal_read_message(InfraredSignal* signal, FlipperFormat* ff) {
FuriString* buf;
buf = furi_string_alloc();
[FL-2568] Infrared C port (#1326) * Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
2022-06-21 12:45:50 +00:00
bool success = false;
do {
if(!flipper_format_read_string(ff, "protocol", buf)) break;
InfraredMessage message;
message.protocol = infrared_get_protocol_by_name(furi_string_get_cstr(buf));
[FL-2568] Infrared C port (#1326) * Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
2022-06-21 12:45:50 +00:00
success = flipper_format_read_hex(ff, "address", (uint8_t*)&message.address, 4) &&
flipper_format_read_hex(ff, "command", (uint8_t*)&message.command, 4) &&
infrared_signal_is_message_valid(&message);
if(!success) break;
infrared_signal_set_message(signal, &message);
} while(0);
furi_string_free(buf);
[FL-2568] Infrared C port (#1326) * Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
2022-06-21 12:45:50 +00:00
return success;
}
static inline bool infrared_signal_read_raw(InfraredSignal* signal, FlipperFormat* ff) {
uint32_t timings_size, frequency;
float duty_cycle;
bool success = flipper_format_read_uint32(ff, "frequency", &frequency, 1) &&
flipper_format_read_float(ff, "duty_cycle", &duty_cycle, 1) &&
flipper_format_get_value_count(ff, "data", &timings_size);
if(!success || timings_size > MAX_TIMINGS_AMOUNT) {
return false;
}
uint32_t* timings = malloc(sizeof(uint32_t) * timings_size);
success = flipper_format_read_uint32(ff, "data", timings, timings_size);
if(success) {
infrared_signal_set_raw_signal(signal, timings, timings_size, frequency, duty_cycle);
}
free(timings);
return success;
}
static bool infrared_signal_read_body(InfraredSignal* signal, FlipperFormat* ff) {
FuriString* tmp = furi_string_alloc();
bool success = false;
do {
if(!flipper_format_read_string(ff, "type", tmp)) break;
if(furi_string_equal(tmp, "raw")) {
success = infrared_signal_read_raw(signal, ff);
} else if(furi_string_equal(tmp, "parsed")) {
success = infrared_signal_read_message(signal, ff);
} else {
FURI_LOG_E(TAG, "Unknown signal type");
}
} while(false);
furi_string_free(tmp);
return success;
}
[FL-2568] Infrared C port (#1326) * Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
2022-06-21 12:45:50 +00:00
InfraredSignal* infrared_signal_alloc() {
InfraredSignal* signal = malloc(sizeof(InfraredSignal));
signal->is_raw = false;
signal->payload.message.protocol = InfraredProtocolUnknown;
return signal;
}
void infrared_signal_free(InfraredSignal* signal) {
infrared_signal_clear_timings(signal);
free(signal);
}
bool infrared_signal_is_raw(InfraredSignal* signal) {
return signal->is_raw;
}
bool infrared_signal_is_valid(InfraredSignal* signal) {
return signal->is_raw ? infrared_signal_is_raw_valid(&signal->payload.raw) :
infrared_signal_is_message_valid(&signal->payload.message);
}
void infrared_signal_set_signal(InfraredSignal* signal, const InfraredSignal* other) {
if(other->is_raw) {
const InfraredRawSignal* raw = &other->payload.raw;
infrared_signal_set_raw_signal(
signal, raw->timings, raw->timings_size, raw->frequency, raw->duty_cycle);
} else {
const InfraredMessage* message = &other->payload.message;
infrared_signal_set_message(signal, message);
}
}
void infrared_signal_set_raw_signal(
InfraredSignal* signal,
const uint32_t* timings,
size_t timings_size,
uint32_t frequency,
float duty_cycle) {
infrared_signal_clear_timings(signal);
signal->is_raw = true;
signal->payload.raw.timings_size = timings_size;
signal->payload.raw.frequency = frequency;
signal->payload.raw.duty_cycle = duty_cycle;
signal->payload.raw.timings = malloc(timings_size * sizeof(uint32_t));
memcpy(signal->payload.raw.timings, timings, timings_size * sizeof(uint32_t));
}
InfraredRawSignal* infrared_signal_get_raw_signal(InfraredSignal* signal) {
furi_assert(signal->is_raw);
return &signal->payload.raw;
}
void infrared_signal_set_message(InfraredSignal* signal, const InfraredMessage* message) {
infrared_signal_clear_timings(signal);
signal->is_raw = false;
signal->payload.message = *message;
}
InfraredMessage* infrared_signal_get_message(InfraredSignal* signal) {
furi_assert(!signal->is_raw);
return &signal->payload.message;
}
bool infrared_signal_save(InfraredSignal* signal, FlipperFormat* ff, const char* name) {
if(!flipper_format_write_comment_cstr(ff, "") ||
!flipper_format_write_string_cstr(ff, "name", name)) {
return false;
} else if(signal->is_raw) {
return infrared_signal_save_raw(&signal->payload.raw, ff);
} else {
return infrared_signal_save_message(&signal->payload.message, ff);
}
}
bool infrared_signal_read(InfraredSignal* signal, FlipperFormat* ff, FuriString* name) {
FuriString* tmp = furi_string_alloc();
[FL-2568] Infrared C port (#1326) * Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
2022-06-21 12:45:50 +00:00
bool success = false;
do {
if(!flipper_format_read_string(ff, "name", tmp)) break;
furi_string_set(name, tmp);
if(!infrared_signal_read_body(signal, ff)) break;
success = true;
[FL-2568] Infrared C port (#1326) * Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
2022-06-21 12:45:50 +00:00
} while(0);
furi_string_free(tmp);
return success;
}
bool infrared_signal_search_and_read(
InfraredSignal* signal,
FlipperFormat* ff,
const FuriString* name) {
bool success = false;
FuriString* tmp = furi_string_alloc();
do {
bool is_name_found = false;
while(flipper_format_read_string(ff, "name", tmp)) {
is_name_found = furi_string_equal(name, tmp);
if(is_name_found) break;
}
if(!is_name_found) break;
if(!infrared_signal_read_body(signal, ff)) break;
success = true;
} while(false);
furi_string_free(tmp);
[FL-2568] Infrared C port (#1326) * Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
2022-06-21 12:45:50 +00:00
return success;
}
void infrared_signal_transmit(InfraredSignal* signal) {
if(signal->is_raw) {
InfraredRawSignal* raw_signal = &signal->payload.raw;
infrared_send_raw_ext(
raw_signal->timings,
raw_signal->timings_size,
true,
raw_signal->frequency,
raw_signal->duty_cycle);
} else {
InfraredMessage* message = &signal->payload.message;
infrared_send(message, 1);
}
}