#include "../updater_i.h"
#include "updater_scene.h"
#include <update_util/update_operation.h>
void updater_scene_error_callback(GuiButtonType result, InputType type, void* context) {
furi_assert(context);
Updater* updater = context;
if(type != InputTypeShort) {
return;
}
if(result == GuiButtonTypeLeft) {
view_dispatcher_send_custom_event(
updater->view_dispatcher, UpdaterCustomEventCancelUpdate);
void updater_scene_error_on_enter(void* context) {
Updater* updater = (Updater*)context;
widget_add_button_element(
updater->widget, GuiButtonTypeLeft, "Exit", updater_scene_error_callback, updater);
widget_add_string_multiline_element(
updater->widget, 64, 13, AlignCenter, AlignCenter, FontPrimary, "Error");
updater->widget,
64,
33,
AlignCenter,
FontPrimary,
update_operation_describe_preparation_result(updater->preparation_result));
view_dispatcher_switch_to_view(updater->view_dispatcher, UpdaterViewWidget);
bool updater_scene_error_on_event(void* context, SceneManagerEvent event) {
bool consumed = false;
if(event.type == SceneManagerEventTypeBack) {
view_dispatcher_stop(updater->view_dispatcher);
consumed = true;
} else if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case UpdaterCustomEventCancelUpdate:
break;
default:
return consumed;
void updater_scene_error_on_exit(void* context) {
widget_reset(updater->widget);
if(updater->loaded_manifest) {
update_manifest_free(updater->loaded_manifest);