165 lines
3.8 KiB
C
165 lines
3.8 KiB
C
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/**
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* @file infrared_app_view_manager.h
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* Infrared: Scene events description
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*/
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#pragma once
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#include <gui/modules/button_menu.h>
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#include <gui/modules/text_input.h>
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#include <gui/view_stack.h>
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#include <gui/modules/button_panel.h>
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#include <furi.h>
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#include <gui/view_dispatcher.h>
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#include <gui/modules/dialog_ex.h>
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#include <gui/modules/submenu.h>
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#include <gui/modules/popup.h>
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#include <gui/modules/loading.h>
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#include "infrared_app_event.h"
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#include "view/infrared_progress_view.h"
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/** Infrared View manager class */
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class InfraredAppViewManager {
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public:
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/** Infrared View Id enum, it is used
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* to identify added views */
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enum class ViewId : uint8_t {
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DialogEx,
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TextInput,
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Submenu,
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ButtonMenu,
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UniversalRemote,
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Popup,
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};
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/** Class constructor */
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InfraredAppViewManager();
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/** Class destructor */
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~InfraredAppViewManager();
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/** Switch to another view
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*
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* @param id - view id to switch to
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*/
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void switch_to(ViewId id);
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/** Receive event from queue
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*
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* @param event - received event
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*/
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void receive_event(InfraredAppEvent* event);
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/** Send event to queue
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*
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* @param event - event to send
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*/
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void send_event(InfraredAppEvent* event);
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/** Clear events that already in queue
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*
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* @param event - event to send
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*/
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void clear_events();
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/** Get dialog_ex view module
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*
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* @retval dialog_ex view module
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*/
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DialogEx* get_dialog_ex();
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/** Get submenu view module
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*
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* @retval submenu view module
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*/
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Submenu* get_submenu();
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/** Get popup view module
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*
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* @retval popup view module
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*/
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Popup* get_popup();
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/** Get text_input view module
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*
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* @retval text_input view module
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*/
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TextInput* get_text_input();
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/** Get button_menu view module
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*
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* @retval button_menu view module
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*/
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ButtonMenu* get_button_menu();
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/** Get button_panel view module
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*
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* @retval button_panel view module
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*/
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ButtonPanel* get_button_panel();
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/** Get view_stack view module used in universal remote
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*
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* @retval view_stack view module
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*/
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ViewStack* get_universal_view_stack();
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/** Get progress view module
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*
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* @retval progress view module
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*/
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InfraredProgressView* get_progress();
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/** Get loading view module
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*
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* @retval loading view module
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*/
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Loading* get_loading();
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/** Get event queue
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*
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* @retval event queue
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*/
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osMessageQueueId_t get_event_queue();
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/** Callback to handle back button
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*
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* @param context - context to pass to callback
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* @retval always returns VIEW_IGNORE
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*/
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uint32_t previous_view_callback(void* context);
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private:
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/** View Dispatcher instance.
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* It handles view switching */
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ViewDispatcher* view_dispatcher;
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/** Gui instance */
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Gui* gui;
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/** Text input view module instance */
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TextInput* text_input;
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/** DialogEx view module instance */
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DialogEx* dialog_ex;
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/** Submenu view module instance */
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Submenu* submenu;
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/** Popup view module instance */
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Popup* popup;
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/** ButtonMenu view module instance */
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ButtonMenu* button_menu;
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/** ButtonPanel view module instance */
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ButtonPanel* button_panel;
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/** ViewStack view module instance */
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ViewStack* universal_view_stack;
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/** ProgressView view module instance */
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InfraredProgressView* progress_view;
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/** Loading view module instance */
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Loading* loading_view;
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/** Queue to handle events, which are processed in scenes */
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osMessageQueueId_t event_queue;
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/** Add View to pull of views
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*
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* @param view_id - id to identify view
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* @param view - view to add
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*/
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void add_view(ViewId view_id, View* view);
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};
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