2022-01-05 16:10:18 +00:00
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#include "scened_app.h"
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#include "scene/scened_app_scene_start.h"
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#include "scene/scened_app_scene_byte_input.h"
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2021-06-15 11:01:56 +00:00
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ScenedApp::ScenedApp()
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: scene_controller{this}
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, text_store{128}
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, notification{"notification"} {
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}
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ScenedApp::~ScenedApp() {
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}
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void ScenedApp::run() {
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scene_controller.add_scene(SceneType::Start, new ScenedAppSceneStart());
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scene_controller.add_scene(SceneType::ByteInputScene, new ScenedAppSceneByteInput());
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notification_message(notification, &sequence_blink_green_10);
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scene_controller.process(100);
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2022-05-06 13:37:10 +00:00
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}
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