flipperzero-firmware/applications/examples/example_images/ReadMe.md

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# Application icons
To use icons, do the following:
* add a line to the application manifest: `fap_icon_assets="folder"`, where `folder` points to the folder where your icons are located
* add `#include "application_id_icons.h"` to the application code, where `application_id` is the appid from the manifest
* every icon in the folder will be available as a `I_icon_name` variable, where `icon_name` is the name of the icon file without the extension
## Example
We have an application with the following manifest:
```
App(
appid="example_images",
...
fap_icon_assets="images",
)
```
So the icons are in the `images` folder and will be available in the generated `example_images_icons.h` file.
The example code is located in `example_images_main.c` and contains the following line:
```
#include "example_images_icons.h"
```
Image `dolphin_71x25.png` is available as `I_dolphin_71x25`.