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#pragma once
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#include "ibutton.h"
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#include <gui/gui.h>
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#include <gui/view.h>
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#include <gui/scene_manager.h>
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#include <gui/view_dispatcher.h>
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#include <one_wire/ibutton/ibutton_worker.h>
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#include <one_wire/ibutton/ibutton_protocols.h>
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#include <rpc/rpc_app.h>
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#include <storage/storage.h>
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#include <dialogs/dialogs.h>
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#include <notification/notification.h>
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#include <notification/notification_messages.h>
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#include <gui/modules/submenu.h>
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#include <gui/modules/popup.h>
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#include <gui/modules/text_input.h>
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#include <gui/modules/byte_input.h>
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#include <gui/modules/widget.h>
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#include <gui/modules/loading.h>
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#include <assets_icons.h>
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#include "ibutton_custom_event.h"
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#include "scenes/ibutton_scene.h"
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2022-07-26 12:21:51 +00:00
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#define IBUTTON_APP_FOLDER ANY_PATH("ibutton")
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#define IBUTTON_APP_EXTENSION ".ibtn"
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#define IBUTTON_KEY_NAME_SIZE 22
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typedef enum {
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iButtonWriteModeInvalid,
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iButtonWriteModeBlank,
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iButtonWriteModeCopy,
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} iButtonWriteMode;
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struct iButton {
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SceneManager* scene_manager;
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ViewDispatcher* view_dispatcher;
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Gui* gui;
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Storage* storage;
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DialogsApp* dialogs;
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NotificationApp* notifications;
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RpcAppSystem* rpc;
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iButtonKey* key;
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iButtonWorker* worker;
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iButtonProtocols* protocols;
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iButtonWriteMode write_mode;
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2022-10-05 15:15:23 +00:00
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FuriString* file_path;
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char key_name[IBUTTON_KEY_NAME_SIZE + 1];
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Submenu* submenu;
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ByteInput* byte_input;
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TextInput* text_input;
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Popup* popup;
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Widget* widget;
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Loading* loading;
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};
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typedef enum {
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iButtonViewSubmenu,
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iButtonViewByteInput,
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iButtonViewTextInput,
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iButtonViewPopup,
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iButtonViewWidget,
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iButtonViewLoading,
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} iButtonView;
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typedef enum {
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iButtonNotificationMessageError,
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iButtonNotificationMessageSuccess,
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iButtonNotificationMessageReadStart,
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iButtonNotificationMessageEmulateStart,
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iButtonNotificationMessageYellowBlink,
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iButtonNotificationMessageEmulateBlink,
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iButtonNotificationMessageRedOn,
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iButtonNotificationMessageRedOff,
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iButtonNotificationMessageGreenOn,
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iButtonNotificationMessageGreenOff,
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iButtonNotificationMessageBlinkStop,
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} iButtonNotificationMessage;
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bool ibutton_select_and_load_key(iButton* ibutton);
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bool ibutton_load_key(iButton* ibutton);
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bool ibutton_save_key(iButton* ibutton);
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bool ibutton_delete_key(iButton* ibutton);
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void ibutton_reset_key(iButton* ibutton);
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void ibutton_notification_message(iButton* ibutton, uint32_t message);
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void ibutton_submenu_callback(void* context, uint32_t index);
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void ibutton_widget_callback(GuiButtonType result, InputType type, void* context);
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