flipperzero-firmware/applications/gui/modules/text_input.h

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Implementation of some widgets based on real use cases and designs [FL-392][FL-809] (#315) * gui test app * aligned string draw functions * add canvas_invert_color, canvas_draw_button_left, canvas_draw_button_right * use new str and button fns in dialog * real dialog mockup * add new gui test app recipe * submenu module init * delete unused variable * move buttons to element, add canvas_string_width fn, new center button element * button icons * submenu module * use submenu module, switch views * keyboard buttons img * new font for keyboard * text input (keyboard) module * add text input to gui test app * add gui tesst app to release build, fix flags * handle transition from start and end position, fix input switch * add long text support to text input * canvas_string_width and the underlying u8g2_GetStrWidth now return uint16_t * remove deprecated libs and apps * canvas_font_max_height fn * new element, aligned multiline text * use multiline text instead of plain string * fix second keyboard row, rename uppercase fn * qwerty-like keyboard layout * new icons for iButton app * better dialog text position and events handling * remove confusing comment * new extended dialog module * extended dialog module usage * update docs * new gui module, popup with timeout * popup usage * canvas, remove outdated canvas_font_max_height, use canvas_current_font_height * use furi check * use new view_enter and view_exit callback for timers * add DrZlo to gui tester codeowner Co-authored-by: aanper <mail@s3f.ru>
2021-02-04 23:35:06 +00:00
#pragma once
#include <gui/view.h>
/* Text input anonymous structure */
typedef struct TextInput TextInput;
typedef void (*TextInputCallback)(void* context, char* text);
/* Allocate and initialize text input
* This text input is used to enter string
*/
TextInput* text_input_alloc();
/* Deinitialize and free text input
* @param text_input - Text input instance
*/
void text_input_free(TextInput* text_input);
/* Get text input view
* @param text_input - Text input instance
* @return View instance that can be used for embedding
*/
View* text_input_get_view(TextInput* text_input);
/* Deinitialize and free text input
* @param text_input - Text input instance
* @param callback - callback fn
* @param callback_context - callback context
* @param text - text buffer to use
* @param max_text_length - text buffer length
*/
void text_input_set_result_callback(
TextInput* text_input,
TextInputCallback callback,
void* callback_context,
char* text,
uint8_t max_text_length);
/* Set text input header text
* @param text input - Text input instance
* @param text - text to be shown
*/
void text_input_set_header_text(TextInput* text_input, const char* text);