flipperzero-firmware/applications/nfc/scenes/nfc_scene_read_card.c

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#include "../nfc_i.h"
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965) * Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
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#include <dolphin/dolphin.h>
void nfc_read_card_worker_callback(NfcWorkerEvent event, void* context) {
UNUSED(event);
Nfc* nfc = context;
view_dispatcher_send_custom_event(nfc->view_dispatcher, NfcCustomEventWorkerExit);
}
void nfc_scene_read_card_on_enter(void* context) {
Nfc* nfc = context;
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965) * Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
DOLPHIN_DEED(DolphinDeedNfcRead);
// Setup view
Popup* popup = nfc->popup;
popup_set_header(popup, "Detecting\nNFC card", 70, 34, AlignLeft, AlignTop);
popup_set_icon(popup, 0, 3, &I_RFIDDolphinReceive_97x61);
// Start worker
view_dispatcher_switch_to_view(nfc->view_dispatcher, NfcViewPopup);
nfc_worker_start(
nfc->worker, NfcWorkerStateDetect, &nfc->dev->dev_data, nfc_read_card_worker_callback, nfc);
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nfc_blink_start(nfc);
}
bool nfc_scene_read_card_on_event(void* context, SceneManagerEvent event) {
Nfc* nfc = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == NfcCustomEventWorkerExit) {
scene_manager_next_scene(nfc->scene_manager, NfcSceneReadCardSuccess);
consumed = true;
}
} else if(event.type == SceneManagerEventTypeTick) {
consumed = true;
}
return consumed;
}
void nfc_scene_read_card_on_exit(void* context) {
Nfc* nfc = context;
// Stop worker
nfc_worker_stop(nfc->worker);
// Clear view
popup_reset(nfc->popup);
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nfc_blink_stop(nfc);
}