Gui: change data ownership model in submenu, own text by default (#2217)

* GUI: Refactor submenu to internally use FuriStrings
* NFC: Rework DESFIRE dynamic info submenu
* GUI: don't mutate label when drawing submenu
* Get rid of submenu_add_item_cstr
* increase api version
* Get rid of submenu_set_header_cstr
* rollback api version
* Documentation
* RFID: use new submenu api

Co-authored-by: Sergey Gavrilov <who.just.the.doctor@gmail.com>
This commit is contained in:
Avery
2022-12-30 11:44:07 +08:00
committed by GitHub
parent b11b9f1b38
commit 06cf1bb868
4 changed files with 84 additions and 51 deletions

View File

@@ -1,7 +1,6 @@
#include "../lfrfid_i.h"
typedef struct {
FuriString* menu_item_name[LFRFIDProtocolMax];
uint32_t line_sel;
} SaveTypeCtx;
@@ -16,25 +15,27 @@ void lfrfid_scene_save_type_on_enter(void* context) {
Submenu* submenu = app->submenu;
SaveTypeCtx* state = malloc(sizeof(SaveTypeCtx));
FuriString* protocol_string = furi_string_alloc();
for(uint8_t i = 0; i < LFRFIDProtocolMax; i++) {
if(strcmp(
protocol_dict_get_manufacturer(app->dict, i),
protocol_dict_get_name(app->dict, i)) != 0) {
state->menu_item_name[i] = furi_string_alloc_printf(
furi_string_printf(
protocol_string,
"%s %s",
protocol_dict_get_manufacturer(app->dict, i),
protocol_dict_get_name(app->dict, i));
} else {
state->menu_item_name[i] =
furi_string_alloc_printf("%s", protocol_dict_get_name(app->dict, i));
furi_string_printf(protocol_string, "%s", protocol_dict_get_name(app->dict, i));
}
submenu_add_item(
submenu,
furi_string_get_cstr(state->menu_item_name[i]),
furi_string_get_cstr(protocol_string),
i,
lfrfid_scene_save_type_submenu_callback,
app);
}
furi_string_free(protocol_string);
submenu_set_selected_item(
submenu, scene_manager_get_scene_state(app->scene_manager, LfRfidSceneSaveType));
@@ -73,13 +74,7 @@ void lfrfid_scene_save_type_on_exit(void* context) {
submenu_reset(app->submenu);
for(uint8_t i = 0; i < LFRFIDProtocolMax; i++) {
furi_string_free(state->menu_item_name[i]);
}
uint32_t line_sel = state->line_sel;
free(state);
scene_manager_set_scene_state(app->scene_manager, LfRfidSceneSaveType, line_sel);
}