C++ apps: templated scene controller (#517)
* C++ apps: templated scene controller * templated app: fix type names * templated app: text store component * Applications: add "Templated Scene" application * templated app: refractoring * Gui module byte input: fix docs * templated app: new byte input scene * templated app: dialog ex view module * templated app: popup view module * templated app: dialog-ex view module, fix docs * templated app: text input view module * Gui module text input: fix docs * Furi: duplicated include * templated app: record holder (controller) class * templated app: view modules can now be accessed via cast * templated app: remove unused includes * templated app: fix return code
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#pragma once
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#include "../scened-app.h"
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class ScenedAppSceneByteInput : public GenericScene<ScenedApp> {
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public:
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void on_enter(ScenedApp* app, bool need_restore) final;
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bool on_event(ScenedApp* app, ScenedApp::Event* event) final;
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void on_exit(ScenedApp* app) final;
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private:
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void result_callback(void* context, uint8_t* bytes, uint8_t bytes_count);
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uint8_t data[4] = {
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0x01,
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0xA2,
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0xF4,
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0xD3,
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};
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};
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