C++ apps: templated scene controller (#517)
* C++ apps: templated scene controller * templated app: fix type names * templated app: text store component * Applications: add "Templated Scene" application * templated app: refractoring * Gui module byte input: fix docs * templated app: new byte input scene * templated app: dialog ex view module * templated app: popup view module * templated app: dialog-ex view module, fix docs * templated app: text input view module * Gui module text input: fix docs * Furi: duplicated include * templated app: record holder (controller) class * templated app: view modules can now be accessed via cast * templated app: remove unused includes * templated app: fix return code
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lib/app-scened-template/text-store.cpp
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18
lib/app-scened-template/text-store.cpp
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#include "text-store.h"
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#include <furi.h>
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TextStore::TextStore(uint8_t _text_size)
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: text_size(_text_size) {
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text = static_cast<char*>(malloc(text_size + 1));
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}
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TextStore::~TextStore() {
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free(text);
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}
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void TextStore::set_text_store(const char* _text...) {
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va_list args;
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va_start(args, _text);
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vsnprintf(text, text_size, _text, args);
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va_end(args);
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}
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