C++ apps: templated scene controller (#517)
* C++ apps: templated scene controller * templated app: fix type names * templated app: text store component * Applications: add "Templated Scene" application * templated app: refractoring * Gui module byte input: fix docs * templated app: new byte input scene * templated app: dialog ex view module * templated app: popup view module * templated app: dialog-ex view module, fix docs * templated app: text input view module * Gui module text input: fix docs * Furi: duplicated include * templated app: record holder (controller) class * templated app: view modules can now be accessed via cast * templated app: remove unused includes * templated app: fix return code
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lib/app-scened-template/view-modules/byte-input-vm.h
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37
lib/app-scened-template/view-modules/byte-input-vm.h
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#pragma once
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#include "generic-view-module.h"
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#include <gui/modules/byte_input.h>
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class ByteInputVM : public GenericViewModule {
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public:
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ByteInputVM();
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~ByteInputVM() final;
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View* get_view() final;
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void clean() final;
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/**
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* @brief Set byte input result callback
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*
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* @param input_callback input callback fn
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* @param changed_callback changed callback fn
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* @param callback_context callback context
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* @param bytes buffer to use
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* @param bytes_count buffer length
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*/
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void set_result_callback(
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ByteInputCallback input_callback,
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ByteChangedCallback changed_callback,
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void* callback_context,
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uint8_t* bytes,
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uint8_t bytes_count);
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/**
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* @brief Set byte input header text
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*
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* @param text text to be shown
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*/
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void set_header_text(const char* text);
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private:
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ByteInput* byte_input;
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};
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