C++ apps: templated scene controller (#517)
* C++ apps: templated scene controller * templated app: fix type names * templated app: text store component * Applications: add "Templated Scene" application * templated app: refractoring * Gui module byte input: fix docs * templated app: new byte input scene * templated app: dialog ex view module * templated app: popup view module * templated app: dialog-ex view module, fix docs * templated app: text input view module * Gui module text input: fix docs * Furi: duplicated include * templated app: record holder (controller) class * templated app: view modules can now be accessed via cast * templated app: remove unused includes * templated app: fix return code
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lib/app-scened-template/view-modules/submenu-vm.h
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lib/app-scened-template/view-modules/submenu-vm.h
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#pragma once
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#include "generic-view-module.h"
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#include <gui/modules/submenu.h>
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class SubmenuVM : public GenericViewModule {
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public:
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SubmenuVM();
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~SubmenuVM() final;
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View* get_view() final;
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void clean() final;
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/**
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* @brief Add item to submenu
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*
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* @param label - menu item label
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* @param index - menu item index, used for callback, may be the same with other items
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* @param callback - menu item callback
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* @param callback_context - menu item callback context
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* @return SubmenuItem instance that can be used to modify or delete that item
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*/
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SubmenuItem* add_item(
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const char* label,
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uint32_t index,
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SubmenuItemCallback callback,
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void* callback_context);
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/**
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* @brief Set submenu item selector
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*
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* @param index index of the item to be selected
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*/
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void set_selected_item(uint32_t index);
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/**
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* @brief Set optional header for submenu
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*
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* @param header header to set
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*/
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void set_header(const char* header);
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private:
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Submenu* submenu;
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};
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