[FL-2753] RFID app port to plain C (#1710)

* LF RFID: port to plain C
* LFRFID debug port to C, new reading screen
* LFRFID debug: fix pvs-studio warnings
* RFID read view: remove unused input callback
* RFID read view: animation update
This commit is contained in:
Nikolay Minaylov
2022-09-08 19:40:33 +03:00
committed by GitHub
parent e9ab581771
commit 0f6f9ad52e
117 changed files with 2674 additions and 2914 deletions

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#include "../lfrfid_debug_i.h"
typedef enum {
SubmenuIndexTune,
} SubmenuIndex;
static void lfrfid_debug_scene_start_submenu_callback(void* context, uint32_t index) {
LfRfidDebug* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, index);
}
void lfrfid_debug_scene_start_on_enter(void* context) {
LfRfidDebug* app = context;
Submenu* submenu = app->submenu;
submenu_add_item(
submenu, "Tune", SubmenuIndexTune, lfrfid_debug_scene_start_submenu_callback, app);
submenu_set_selected_item(
submenu, scene_manager_get_scene_state(app->scene_manager, LfRfidDebugSceneStart));
view_dispatcher_switch_to_view(app->view_dispatcher, LfRfidDebugViewSubmenu);
}
bool lfrfid_debug_scene_start_on_event(void* context, SceneManagerEvent event) {
LfRfidDebug* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == SubmenuIndexTune) {
scene_manager_next_scene(app->scene_manager, LfRfidDebugSceneTune);
consumed = true;
}
}
return consumed;
}
void lfrfid_debug_scene_start_on_exit(void* context) {
LfRfidDebug* app = context;
submenu_reset(app->submenu);
}

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#include "../lfrfid_debug_i.h"
#include <furi_hal.h>
static void comparator_trigger_callback(bool level, void* comp_ctx) {
UNUSED(comp_ctx);
furi_hal_gpio_write(&gpio_ext_pa7, !level);
}
void lfrfid_debug_scene_tune_on_enter(void* context) {
LfRfidDebug* app = context;
furi_hal_gpio_init_simple(&gpio_ext_pa7, GpioModeOutputPushPull);
furi_hal_rfid_comp_set_callback(comparator_trigger_callback, app);
furi_hal_rfid_comp_start();
furi_hal_rfid_pins_read();
furi_hal_rfid_tim_read(125000, 0.5);
furi_hal_rfid_tim_read_start();
view_dispatcher_switch_to_view(app->view_dispatcher, LfRfidDebugViewTune);
}
bool lfrfid_debug_scene_tune_on_event(void* context, SceneManagerEvent event) {
UNUSED(event);
LfRfidDebug* app = context;
bool consumed = false;
if(lfrfid_debug_view_tune_is_dirty(app->tune_view)) {
furi_hal_rfid_set_read_period(lfrfid_debug_view_tune_get_arr(app->tune_view));
furi_hal_rfid_set_read_pulse(lfrfid_debug_view_tune_get_ccr(app->tune_view));
}
return consumed;
}
void lfrfid_debug_scene_tune_on_exit(void* context) {
UNUSED(context);
furi_hal_rfid_comp_stop();
furi_hal_rfid_comp_set_callback(NULL, NULL);
furi_hal_gpio_init_simple(&gpio_ext_pa7, GpioModeAnalog);
furi_hal_rfid_tim_read_stop();
furi_hal_rfid_tim_reset();
furi_hal_rfid_pins_reset();
}

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#include "lfrfid_debug_scene.h"
// Generate scene on_enter handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_enter,
void (*const lfrfid_debug_on_enter_handlers[])(void*) = {
#include "lfrfid_debug_scene_config.h"
};
#undef ADD_SCENE
// Generate scene on_event handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_event,
bool (*const lfrfid_debug_on_event_handlers[])(void* context, SceneManagerEvent event) = {
#include "lfrfid_debug_scene_config.h"
};
#undef ADD_SCENE
// Generate scene on_exit handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_exit,
void (*const lfrfid_debug_on_exit_handlers[])(void* context) = {
#include "lfrfid_debug_scene_config.h"
};
#undef ADD_SCENE
// Initialize scene handlers configuration structure
const SceneManagerHandlers lfrfid_debug_scene_handlers = {
.on_enter_handlers = lfrfid_debug_on_enter_handlers,
.on_event_handlers = lfrfid_debug_on_event_handlers,
.on_exit_handlers = lfrfid_debug_on_exit_handlers,
.scene_num = LfRfidDebugSceneNum,
};

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#pragma once
#include <gui/scene_manager.h>
// Generate scene id and total number
#define ADD_SCENE(prefix, name, id) LfRfidDebugScene##id,
typedef enum {
#include "lfrfid_debug_scene_config.h"
LfRfidDebugSceneNum,
} LfRfidDebugScene;
#undef ADD_SCENE
extern const SceneManagerHandlers lfrfid_debug_scene_handlers;
// Generate scene on_enter handlers declaration
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_enter(void*);
#include "lfrfid_debug_scene_config.h"
#undef ADD_SCENE
// Generate scene on_event handlers declaration
#define ADD_SCENE(prefix, name, id) \
bool prefix##_scene_##name##_on_event(void* context, SceneManagerEvent event);
#include "lfrfid_debug_scene_config.h"
#undef ADD_SCENE
// Generate scene on_exit handlers declaration
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_exit(void* context);
#include "lfrfid_debug_scene_config.h"
#undef ADD_SCENE

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ADD_SCENE(lfrfid_debug, start, Start)
ADD_SCENE(lfrfid_debug, tune, Tune)