Fix minor UI inconsistencies and bugs (#2361)

* Changed blue LED to cyan in NFC Magic and Picopass apps.
* Fix capitalization of ATQA and UID in NFC Add Manually wizard.
* Fix reselection of "Saved" menu item in NFC and RFID apps.
* Fix double back press after deleting a file in the SubGhz browser.
* Make NFC app behave like other apps: return to the file browser after deleting a file.
* Rename NfcSceneSetAtqua to NfcSceneSetAtqa.
* Save selected menu items in NFC Magic and Picopass apps in a way that always works.
* Restore previous selection in Universal Remotes menu.
* Other way to do universal remote menu saving, and NFC Extra Actions saves last selection.

Co-authored-by: あく <alleteam@gmail.com>
This commit is contained in:
Liam Hays
2023-02-08 01:08:50 -07:00
committed by GitHub
parent 7a3a1aaf0d
commit 111c7557b3
14 changed files with 55 additions and 17 deletions

View File

@@ -47,21 +47,28 @@ bool lfrfid_scene_start_on_event(void* context, SceneManagerEvent event) {
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == SubmenuIndexRead) {
scene_manager_set_scene_state(app->scene_manager, LfRfidSceneStart, SubmenuIndexRead);
scene_manager_next_scene(app->scene_manager, LfRfidSceneRead);
DOLPHIN_DEED(DolphinDeedRfidRead);
consumed = true;
} else if(event.event == SubmenuIndexSaved) {
// Like in the other apps, explicitly save the scene state
// in each branch in case the user cancels loading a file.
scene_manager_set_scene_state(app->scene_manager, LfRfidSceneStart, SubmenuIndexSaved);
furi_string_set(app->file_path, LFRFID_APP_FOLDER);
scene_manager_next_scene(app->scene_manager, LfRfidSceneSelectKey);
consumed = true;
} else if(event.event == SubmenuIndexAddManually) {
scene_manager_set_scene_state(
app->scene_manager, LfRfidSceneStart, SubmenuIndexAddManually);
scene_manager_next_scene(app->scene_manager, LfRfidSceneSaveType);
consumed = true;
} else if(event.event == SubmenuIndexExtraActions) {
scene_manager_set_scene_state(
app->scene_manager, LfRfidSceneStart, SubmenuIndexExtraActions);
scene_manager_next_scene(app->scene_manager, LfRfidSceneExtraActions);
consumed = true;
}
scene_manager_set_scene_state(app->scene_manager, LfRfidSceneStart, event.event);
}
return consumed;