[FL-1293] iButton key rename (#479)
* ibutton: remove existing key file before saving new * ibutton: save key name in iButtunKey object * ibutton: rename IBUTTON_KEY_SIZE -> IBUTTON_KEY_DATA_SIZE * ibutton: clear key when enter one manually * ibutton: change strcpy -> strlcpy Co-authored-by: あく <alleteam@gmail.com>
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@ -1,7 +1,8 @@
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#pragma once
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#include <stdint.h>
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static const uint8_t IBUTTON_KEY_SIZE = 8;
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static const uint8_t IBUTTON_KEY_DATA_SIZE = 8;
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static const uint8_t IBUTTON_KEY_NAME_SIZE = 64;
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enum class iButtonKeyType : uint8_t {
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KeyDallas,
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@ -2,7 +2,7 @@
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#include <furi.h>
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uint8_t iButtonKey::get_size() {
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return IBUTTON_KEY_SIZE;
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return IBUTTON_KEY_DATA_SIZE;
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}
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void iButtonKey::set_data(uint8_t* _data, uint8_t _data_count) {
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@ -13,6 +13,10 @@ void iButtonKey::set_data(uint8_t* _data, uint8_t _data_count) {
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memcpy(data, _data, _data_count);
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}
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void iButtonKey::clear_data() {
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memset(data, 0, get_size());
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}
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uint8_t* iButtonKey::get_data() {
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return data;
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}
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@ -36,10 +40,10 @@ uint8_t iButtonKey::get_type_data_size() {
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}
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void iButtonKey::set_name(const char* _name) {
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name = _name;
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strlcpy(name, _name, IBUTTON_KEY_NAME_SIZE);
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}
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const char* iButtonKey::get_name() {
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char* iButtonKey::get_name() {
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return name;
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}
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@ -7,11 +7,12 @@ public:
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uint8_t get_size();
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void set_data(uint8_t* data, uint8_t data_count);
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void clear_data();
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uint8_t* get_data();
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uint8_t get_type_data_size();
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void set_name(const char* name);
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const char* get_name();
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char* get_name();
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void set_type(iButtonKeyType key_type);
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iButtonKeyType get_key_type();
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@ -19,8 +20,8 @@ public:
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iButtonKey();
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private:
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uint8_t data[IBUTTON_KEY_SIZE] = {0, 0, 0, 0, 0, 0, 0, 0};
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const char* name = {0};
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uint8_t data[IBUTTON_KEY_DATA_SIZE] = {0, 0, 0, 0, 0, 0, 0, 0};
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char name[IBUTTON_KEY_NAME_SIZE] = {0};
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iButtonKeyType type = iButtonKeyType::KeyDallas;
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};
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@ -37,6 +37,8 @@ bool iButtonSceneAddType::on_event(iButtonApp* app, iButtonEvent* event) {
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app->get_key()->set_type(iButtonKeyType::KeyMetakom);
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break;
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}
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app->get_key()->set_name("");
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app->get_key()->clear_data();
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app->switch_to_next_scene(iButtonApp::Scene::SceneAddValue);
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consumed = true;
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}
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@ -34,18 +34,27 @@ bool iButtonSceneSaveName::on_event(iButtonApp* app, iButtonEvent* event) {
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iButtonKey* key = app->get_key();
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File key_file;
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string_t key_file_name;
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string_init_set_str(key_file_name, "ibutton/");
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string_cat_str(key_file_name, app->get_text_store());
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uint8_t key_data[IBUTTON_KEY_SIZE + 1];
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key_data[0] = static_cast<uint8_t>(key->get_key_type());
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memcpy(key_data + 1, key->get_data(), IBUTTON_KEY_SIZE);
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// Create ibutton directory if necessary
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app->get_fs_api()->common.mkdir("ibutton");
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// First remove key if it was saved
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string_init_set_str(key_file_name, "ibutton/");
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string_cat_str(key_file_name, key->get_name());
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app->get_fs_api()->common.remove(string_get_cstr(key_file_name));
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// Save the key
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key->set_name(app->get_text_store());
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string_set_str(key_file_name, "ibutton/");
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string_cat_str(key_file_name, app->get_text_store());
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uint8_t key_data[IBUTTON_KEY_DATA_SIZE + 1];
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key_data[0] = static_cast<uint8_t>(key->get_key_type());
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memcpy(key_data + 1, key->get_data(), IBUTTON_KEY_DATA_SIZE);
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bool res = app->get_fs_api()->file.open(
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&key_file, string_get_cstr(key_file_name), FSAM_WRITE, FSOM_CREATE_ALWAYS);
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// TODO process file system errors from file system service
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if(res) {
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res = app->get_fs_api()->file.write(&key_file, key_data, IBUTTON_KEY_SIZE + 1);
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res = app->get_fs_api()->file.write(&key_file, key_data, IBUTTON_KEY_DATA_SIZE + 1);
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res = app->get_fs_api()->file.close(&key_file);
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app->switch_to_next_scene(iButtonApp::Scene::SceneSaveSuccess);
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} else {
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@ -43,12 +43,12 @@ bool iButtonSceneStart::on_event(iButtonApp* app, iButtonEvent* event) {
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string_init_set_str(key_str, "ibutton/");
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string_cat_str(key_str, app->get_file_name());
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File key_file;
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uint8_t key_data[IBUTTON_KEY_SIZE + 1] = {};
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uint8_t key_data[IBUTTON_KEY_DATA_SIZE + 1] = {};
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// Read data from file
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// TODO handle false return
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res = app->get_fs_api()->file.open(
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&key_file, string_get_cstr(key_str), FSAM_READ, FSOM_OPEN_EXISTING);
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res = app->get_fs_api()->file.read(&key_file, key_data, IBUTTON_KEY_SIZE + 1);
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res = app->get_fs_api()->file.read(&key_file, key_data, IBUTTON_KEY_DATA_SIZE + 1);
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res = app->get_fs_api()->file.close(&key_file);
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string_clear(key_str);
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// Set key
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@ -58,7 +58,7 @@ bool iButtonSceneStart::on_event(iButtonApp* app, iButtonEvent* event) {
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}
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app->get_key()->set_name(app->get_file_name());
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app->get_key()->set_type(key_type);
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app->get_key()->set_data(key_data + 1, IBUTTON_KEY_SIZE);
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app->get_key()->set_data(key_data + 1, IBUTTON_KEY_DATA_SIZE);
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app->switch_to_next_scene(iButtonApp::Scene::SceneSavedKeyMenu);
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} else {
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// TODO add error scene
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