[FL-1497] GUI textbox element and widget (#792)
* canvas: add font parameters * elements: add text box element * widget: add text box element * nfc: rework delete and info scene with text box widget * gui: update documentation * gui: fix canvas_get_font_params return Co-authored-by: あく <alleteam@gmail.com>
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#include "widget_element_i.h"
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#include <m-string.h>
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#include <gui/elements.h>
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typedef struct {
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uint8_t x;
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uint8_t y;
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uint8_t width;
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uint8_t height;
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Align horizontal;
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Align vertical;
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string_t text;
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} GuiTextBoxModel;
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static void gui_text_box_draw(Canvas* canvas, WidgetElement* element) {
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furi_assert(canvas);
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furi_assert(element);
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GuiTextBoxModel* model = element->model;
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if(string_size(model->text)) {
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elements_text_box(
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canvas,
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model->x,
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model->y,
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model->width,
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model->height,
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model->horizontal,
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model->vertical,
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string_get_cstr(model->text));
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}
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}
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static void gui_text_box_free(WidgetElement* gui_string) {
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furi_assert(gui_string);
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GuiTextBoxModel* model = gui_string->model;
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string_clear(model->text);
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free(gui_string->model);
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free(gui_string);
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}
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WidgetElement* widget_element_text_box_create(
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uint8_t x,
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uint8_t y,
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uint8_t width,
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uint8_t height,
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Align horizontal,
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Align vertical,
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const char* text) {
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furi_assert(text);
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// Allocate and init model
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GuiTextBoxModel* model = furi_alloc(sizeof(GuiTextBoxModel));
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model->x = x;
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model->y = y;
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model->width = width;
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model->height = height;
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model->horizontal = horizontal;
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model->vertical = vertical;
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string_init_set_str(model->text, text);
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// Allocate and init Element
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WidgetElement* gui_string = furi_alloc(sizeof(WidgetElement));
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gui_string->parent = NULL;
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gui_string->input = NULL;
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gui_string->draw = gui_text_box_draw;
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gui_string->free = gui_text_box_free;
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gui_string->model = model;
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return gui_string;
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}
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